I personally think Casters should be locked into place outside of a specific CD, and have almost all of their spells be casts.
Right now with half of them being able to move and cast, or move most of the time because of instant spells… there really is no reason to play a Melee outside of a raid-wide benefit- like UH DKs.
(And yes, I do play a caster class, as well as a melee.)
[quote=“Arturas-elune, post:10, topic:988830, full:true”] curious as to how OP misunderstands classes so badly that they think warriors, DKs, DHs, druids, and paladins cant move while fighting
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You’re right - just remember reading it some where and thought it would make an interesting topic.
I really only know four classes and haven’t played my warrior in ages. Should I delete topic?
Balance druids have a lot of movement time, they have little time where they are standing completely still. Warlocks need to be rooted in place because we all saw what happened in MOP.
Priests and Warlocks are locked in place and it is brutal in a pvp setting. It is literally the thing I have most about them. Not only do they have the least armour but you have to stand still. And in the case of the warlock you have no movement abilities and very limited locking abilities.
casters aren’t able to move and fight because being able to be freecasted on with zero counterplay is like the most unfun thing in the game. Ever try playing a warrior against a frost mage in classic?