Classes and 11.1

So, I’ll start by saying I’ve only spent a small amount of time thinking about this. Though I thought it would be cool to see what everyone thinks… Well at least those on the forums.

The tier set bonuses for 11.1 are rather generic; time spent in combat results in more chances to get a free proc of spec relevant CD. That’s a really dumbed down version and I know it is slightly more intricate based on what kind of CD is being proc’d. But, when I first read them, I had the thought “wait, if a Venge DH gets lucky and plays very well they could play nearly an entire dungeon in demon form.” Obviously this would rely on luck and the individual players ability to react to proc’s and time popping the actual CD but the effect is overall generic to the role you play (Tank, Healer, Melee DPS, Ranged DPS)

Is this an indication that Blizzard believes they have the classes and specs well balanced for the kind of content they want them to specialize in (Raids, Keys, Solo)?

I’m not sure where I stand, I can see it this way. If they think the classes are balanced for THEIR vision of the game then why design a tier set for each class instead of each role. But, pigeonholing a player into specific content based on spec seems like a very bad idea design wise. Historically players don’t react well to being told “You’re style of play is intended for this instead of that. Deal with it.”

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No. They made them generic because people complained when the bonuses focused around specific abilities.

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They’re still focused around specific abilities though

Blizzard doesn’t really make changes because we complain

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They do

Generic abilities that you use. Prior ones were tied to talent choices.

Feral frenzy is a talent. I dont have to pick it up. But DF S3 tier set focused on Feral Frenzy. If i didnt plau Feral Frenzy, i didnt get my tier bonus

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MM Hunters say hello. Lol

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Balancr Druid Eclipse system
Warlock demon customization
Tmog system
Gilded crests moving from 9s to 8s
Gilded crests being increased in delves in S2

Etc etc etc

I’m not saying our feedback isn’t part of the equation, I’m just saying no successful company ever makes decisions based strictly on human feedback. The numbers need to support the feedback for changes to be made.

From what I’ve read Hunters on the PTR are providing feedback associated with data provided by the game that resulted in Blizz realizing they still need to work on this “no pet, occasional eagle” idea.

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Which comes from player feedback

It has nothing to do about “in game data surrounding MM having pets”

MM hunters didnt want a pet
Then some suddenly did
Blizz is reacting according to that feedback

Numbers come from computer programs friend :rofl:

Are you trying to be funny?

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they STILL are though, lol. The Hunt is a capstone talent. If a vengeance DH doesn’t take the hunt, they don’t have a 4pc bonus

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if you need to pick a talent to benefit from your tier set, is the talent really a talent, or something that should be baked into the base class?

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Eww…but isnt that also a 100% pick for every DH, dps or tank anyway? So its not really forcing you to play it when you play it 100% by default anyway?

Kinda goes with this next bit:

Illusion of choice

The more talent system get brought up, the more i think we need to go back to MoPs style talents where everything is baked into the class and your talent choices are types of utility/QoL

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Seems like they’re trying to incentivize resto druids into being more offensive in PVE and PVP and make feral better in PVE. I’m fine with that, but I’d like to see some type of defensive help on Balance in PVP… unless I missed it, I didn’t see anything to really help.

It’s not 100% in raid for tanks, it depends on the boss. It would also be better if they just changed the 4pc for vengeance in general. On top of it forcing a capstone talent, it heavily favors one hero tree (aldrachi reaver gets a free reaver’s glaive after casting the hunt, fel-scarred gets nothing), and it completely fails to be spec-specific. If a havoc DH could equip this tier set they could have the full benefit of it (and it would probably be better for them than the havoc tier honestly), because nothing about it is Vengeance.

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I think the point of the proc being tied to a specific ability if because some people like to try spicy builds (you know, DH not taking The Hunt or Feral not taking Feral Frenzy) and then complain that it’s underpowered. Instead of realizing the class is built around an ability. The choice to take it and be strong or leave it and flop is ours.

The spell being tied to the tier sets does nothing more than make it exceedingly clear which spell your class is intended to play around. If you choose not to play it that way that’s on you, but don’t complain that your character is weak when you’re intentionally grieving your own gameplay ya know.

I even had a druid admit earlier they don’t run Feral Frenzy. That’s like a DH saying they never use Immo Aura. The consistency provided by a spell isn’t always obvious from reading a tooltip. But just like Aura gives me more consistent uptime on ability usage, Feral Frenzy does the same for Feral Druids. Some people just can’t understand the impact of a spell from the tooltip and the tier set only makes it abundantly clear which spell your spec is built around.

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what does this statement have to do with tier set bonuses? Blizz also does not design specs specifically for one type of content and not others

Am I the only one completely lost on wtf youre trying to say here?

Tier sets dont force players into specific content, nor are the tier sets based on class. Are you just throwing words together?

Brewmaster, disc priest, the evokers say hi

On the PTR they are still focused around specific abilities.

:+1:

:surfing_woman: :surfing_man:

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Specific by being generic to the spec.

“Spells and abilities” - generic

Glacial advance is a talent. Wanna link the enhance one? Because Doom Winds is also a talent.

Dont get me wrong you could argue “yeah but glacial advance is basically just AoE frost strike so it only matters when you need it to matter” or “yeah but the 4pc for enhance gives them procs of doom winds so it’s ok (don’t worry about them only getting the proc when they lose winning streak)” or whatever else you need to convince yourself that this is why they made the tiersets like this, but the bottom line is there are talents in the 2pc bonuses and the 4pc bonuses are worse about it. Vengeance for the hunt, enhance for the “when doom winds deals damage” part, frost dk for Frostscythe gaining the benefit of winning streak…
They are not doing this because they wanted to get talents out of tiersets.

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