Class Tuning Incoming - October 7

We’ve developed a set of targeted tuning adjustments intended to address a few small performance issues in group content and PvP.

The following changes will take place with scheduled weekly maintenance in each region.

Classes

Death Knight

  • Frost
    • All ability damage has been reduced by 3%. Does not affect PvP combat.

Hunter

  • Beast Mastery
    • Dark Ranger: Black Arrow damage reduced by 8%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 8%. Does not affect PvP combat.
  • Marksmanship
    • Dark Ranger: Black Arrow damage reduced by 6%. Does not affect PvP combat.
    • Dark Ranger: Bleak Powder damage reduced by 6%. Does not affect PvP combat.

Mage

  • Arcane
    • All damage dealt reduced by 3%. Does not affect PvP combat.

Priest

  • Discipline
    • Atonement healing increased by 15%.
    • Atonement healing is now increased by 75% outside of raids (was 100%).

Rogue

  • Fatebound: Fixed an issue that caused the damage bonus provided by Fatebound Coin (Heads) to be 8% lower than the displayed value.

Player versus Player

Death Knight

  • Blood
    • The 11.2 Deathbringer Class Set damage bonus to Empower Rune Weapon is now 33% effective in PvP combat.
    • The cooldown reduction from Insatiable Blade is now 40% effective in PvP combat.

Druid

  • Restoration
    • Reactive Resin healing increased by 80%.
    • Fixed an issue that caused Rejuvenation and Regrowth to benefit from Soul of the Forest when applied from the 11.1 4-piece set bonus.
    • Fixed an issue that caused Overgrowth to cast Regrowth’s initial heal when Nature’s Swiftness was active.

Hunter

  • Beast Mastery
    • Packleader: Ravenous Leap damage from Huntermaster’s Call reduced by 30% in PvP combat.
  • Marksmanship
    • Rapid Fire now deals 10% more damage in PvP combat.
    • Aimed Shot now deals 10% less damage in PvP combat.
    • Black Arrow deals 15% less damage in PvP combat.

Mage

  • Arcane
    • Leydrinkiner now repeats its damage at 35% effectiveness in PvP combat (was 70%).

Monk

  • Mistweaver
    • Enveloping Mist healing increased by 15% in PvP combat.
    • Soothing Mist healing increased by 15% in PvP combat.

Paladin

  • Retribution
    • Dawnlight damage decreased by 15% in PvP combat.
    • Sun’s Avatar damage decreased by 15% in PvP combat.
    • Healing Hands now reduces the cooldown of Lay on Hands by a maximum of 30% (was 60%).
    • Fixed an issue that caused the 11.2 Herald of the Sun 2-piece set bonus to not be properly reduced by 33% in PvP combat.

Shaman

  • Enhancement
    • Stormstrike damage increased by 45% in PvP combat. Does not apply to Windstrike.
    • Lightning Bolt damage increased by 20% in PvP combat.
    • Lightning Bolt, Chain Lightning, and Tempest damage from Thorims Invocation is now 50% effective in PvP combat (was 70%).
    • Doom Winds now increases the chance for Windfury to trigger by 100% (was 200%) in PvP combat.
    • Feral Spirits now increase Physical and Elemental damage done by 5% in PvP combat (was 10%).
14 Likes

Thanks Kaivax!

:surfing_woman: :surfing_man:

4 Likes

Hopefully the damage reduction for mage is not drastic. Arcane is not nearly the same power house that fire is.

8 Likes

It looks like more gradual tuning until we see what classes and specs look like post ilevel increases so more tuning next week when the dust settles.

:surfing_woman: :surfing_man:

1 Like

So about that whole “We don’t like doing class tuning after the first few weeks because it would disrupt what everyone chose to play and spent time gearing” statement?

21 Likes

Got 1800 on Arcane already.

Bullet dodged.

lmao.

2 Likes

so pretty much this changes nothing except people wont be doing as high keys as expected and the arena meta will stay exactly the same except destro will also ruin people’s day because you failed to nerf them, or rogue. or voidweaver disc

splendid

late tuning for nothing

genuinely how do you guys look at a healer doing the EXACT same damage as a regular DPS and opt to do absolutely nothing? it’s more broken than MW fistweaving ever was.

8 Likes

Need more…

1 Like

And you can buff vengeance since it’s lagging like 20% behind every tank in the damage department in raid and M+

4 Likes

Not now kitten the walls are closing in on daddy

11 Likes

Get rekt Frost noobs.

3 Likes

Come on man, can Windwalker Monks not be a C-tier class in M+ for at least part of this expansion?

They only look decent in raid because they pad hard on a few adds (that don’t matter)

5 Likes

Good things!

1 Like

Meanwhile bdk still dead in M+

3 Likes

Disc pvp dmg nerf? Hello?

imgur.com/Fk1URmz

6 Likes

Where are the Voidweaver Disc PvP nerfs???

6 Likes

Temu Devs bro, and from what I hear more are going…

4 Likes

These changes are so worthless that you guys can’t even spell the talents properly in PVP changes LMFAO

It’s Leydrinker not leydrinkiner

the talent is called “Huntmaster’s call” not huntermaster’s call

do you even have human devs working on TWW?

17 Likes

I’m just waiting for the Frost DK babies to start crying. Got the popcorn and camera ready.

1 Like

its 3%, i dont think anyone really cares.

1 Like