I’ve been playing BM quite a lot this season WITHOUT the now-nerfed Raz Bow. After a 5% overall buff a couple of months back we went from being swamp tier to C tier for most of the season, with our single target damage output being B tier and our AOE being D tier.
After the 10.0.7 patch, I ran a few dungeons with similar ilvl and mythic+ rated rogues and priests and our DPS was all within 1 to 2 thousand overall at the end of multiple dungeons. Havok DH was still able to put out higher numbers on a Nokhud run but not by a bothersome amount, and was probably skill related.
I finally felt like BM was in a good place and not really overperforming. What are we overperforming in? and compared to what classes? Honestly, I thought the ST was a bit strong - I would rate it ‘A’ tier now, NOT OP or ‘S’ tier though. And our AOE was still B-tier compared to the crazy numbers some classes can put up.
The decrease to kill command is going to negate most of the changes you’ve just implemented and tested.
If you thought that Kill Command was too strong why not take it down by 5% instead of 10%, literally back to our recent baseline?.. Then you could add 3% increased damage to Barbed Shot and 5% more to Kill Cleave to make it 65% of Kill Command damage. Can you supply some data to justify your decisions? How and where are we overperforming? Legitimately want to know how you guys came to the decision to nerf hunters within a week of releasing already dialed-back and tested buffs.
And for the love of God would you give us some more innate survivability? We need like 3-5% more flat damage reduction… Does anyone not agree with me here?