I see I’ve noticed that Warlocks need to ramp up in PVE. That affects their overall damage because they have to ramp it up. By the time the adds are dead, the group has to move to the next group immediately, or the Warlocks’ damage starts ramping down.
I think if they had kept things a bit simpler with Warlocks, where it’s 1 consistent pet that is equal to the health of Hunter’s pets and healable, like tanks, fury, and tenacity pets, these newer issues arising wouldn’t be an issue. When something is overcomplicated, it just complicates things even further.