Class Tuning Incoming -- February 7 (Updated)

I am not even sure what this has to do with anything? You are literally trying to use sub .01% of the playerbase as a justification of poor class design and balance.

Remember bring the player and not the class? The game has quite literally been the exact opposite of that statement a game director made several xpacs now.

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because that’s what people do? how many times do we all agree that high end players will only bring the best of the best? yet we seem to forget that when it suddenly effects us personally.

class balance isn’t that bad right now, the difference between 1st and last is roughly 10%, for wow, that’s not to bad. I get you want to be #1 but its locks turn to be the bottom.

my IO means nothing when you’re unable to look at the dps chart and see the rather small difference between 1st and last. I get you want to whine but IO doesn’t make you right, only a baby

wtf are we playing the same game? you’re buffing guardian druid that is unkillable right now and making no other changes? loll

A nerf, hopefully :stuck_out_tongue:

I’m going to assume you don’t PvE lol

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Sometime this expansion it sure would be nice to fix the glaring issues evoker has .

Revert Fan The Hammer change, outlaw feels like trash.

Let’s make sure all four druid specs outperform before moving onto monk. Monks ST is broken it’s so bad. WE have like a 5 second burst window and then drop off the charts.

Serenity is painful, it doesn’t line up with FoF or our 4p at all. Its just painful to use.

I really hope to see a fix here before I have main swap.

Still more killable than other tanks when it is outside of berserk. They also have to make up for the lack of utility bear tank brings compared to the other tanks.

Other tanks have aoe silences or pulls/taunts. Some have aoe stuns as well while bear has a brief knockback and a fear that is easily broken. Their self sustain is also a lot more limited than the other tanks outside of their 2-3 minute cooldown. If you think they are unkillable something tells me you are just face tanking a bear tank in pvp while they have berserk up.

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So we can expect massive assassination rogue pvp nerfs Feb 7th then? Oh and disc priest dmg nerfs too? Cool!

Yeah, should be a 6 hour maintenance for 3 days in a row to get this patch pushed through.

Realms should up before long -3 Hours for me so pray that GM’s Don’t Extend it.

I suppose they can trying to dlete classes like hunter rogue ect until all we have left is warrior again

Buff Demo Warlock, Buff guillotine damage and make it a stun.

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Just to let Warriors know, I am leveling up a Warrior and when I swap classes, they always get gutted so brace yourselves.

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I hope this wasn’t a mistake, but I resubscribed after quitting a few weeks ago due to the very poor state of Guardian druid. I wanted to offer one last time some thoughts on how you can save the spec currently in addition to the fixes above you have mentioned.

It’s really quite simple. Guardian as a spec is not in horrible shape play wise. It’s not in great shape, but not in horrible shape. There are way too many points required at the bottom of the tree. But I’m not going to make an argument for that right now. I’m talking about simple tuning. In addition to the changes you listed above (which are okay first starts) we only need a few significant changes that would make us immediately viable.

1.) Make tooth and claw procs (including the ones dished out via Raze) including Magic damage. The tooltip would indicate that they already should, but that is not the case.

2.) Give us back the 10% mitigation to Ursine’s Adept that was stolen just before the season started and probably add another 5% on top of that at minimum.

3.) Get rid of Lunar Beam and replace it with Mark of Ursol, but make it cost 0 rage and have a 15 or 20 second cooldown, similar to spell reflect on demand that warriors get. An on demand 30% magic damage reduction that lasts 6 or 8 seconds on a 15 or 20 second cooldown is just what we need (in addition to tooth and claw procs covering magic damage) OR… add a stacking 10% magic damage reduction to iron fur (to a maximum of 30%)?? And have extra WIN for the player by keeping both? But Lunar Beam needs buffed way more than 130% or maybe on a 30-45 second cooldown.

4.) Thorns of Iron damage needs significantly increased. I have trinkets doing way more damage.

5.) This is equally as important as all the previous points. RAGE GENERATION part of the reason prot warrior is so fun, you guys said it yourself in a developer note just before launch, is that prot is generating a lot of rage and feels good to play at a fast pace. Guardian druid need at minimum about 20% faster rage generation so we can dump into iron fur’s and other things more quickly. We also do not have any talent that increases our max rage by up to 20 extra. Why not? Plenty of dead talents in class or spec tree that could fill this role. Having an enrage ability to generate 20-30 rage pre pull on a 20 second cooldown would really help also. Currently you MUST pop barkskin or sleeper the moment you charge in otherwise you get smashed because it takes time to get mitigations up if you’re going to insist they take place through things like iron fur… i mean prot warriors get shield charge that gives them everything in the world, a charge, rage generation, a stun, shield block, aoe damage!!! With one button press!?! What gives!!! Could we please get a gratuitious stack of iron fur for either pressing charge or using an enrage button etc?

6.) The right side of the tree, it is true has a lot more dps, so why not focus on making the left side a PURE ARMOR BEAST, pure mitigation but maybe 25-30% less damage? Isn’t that a fair trade off for getting crazy high survivability?

7.) MASTERY - our mastery scaling is absolutely awful and how you can justify it is beyond me. It could be quadrupled and still not where it should be in terms of scaling. Increase Mastery scaling! Maybe add magic DR as part of mastery as well!

8.) I know I said i wasn’t going to fight this point but it’s too obvious, our talent trees are the most bloated of any spec in any class. PLEASE free up at minimum 3 additional talent points.

I really hope you guys are legitimately listening. Not that my own sub counts for anything but this for my own sanity is the last time I’m trusting you guys to put Guardian where it needs to be. Not above prot, not necessarily equal to, but within 5-10% of all other tank specs so that all tanks are competitive and equally viable and inviteable to high level keys with pugs.

These are all simple tunings that would take a good developer about one or two afternoons to test.

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They should just remove grand warlock’s design talent variants from all class specific trees and add the effect as an addition to teachings of the black harvest.

oh come on you were gone for less than 5 days! :stuck_out_tongue:

My last played date was January 18th, i continued posting on forums till my sub ran out.

Or have Ironfur in addition to armor give 8-10% reduced magic dmg per stack

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