Class Tuning Incoming – October 8

Nobody cares about DH because they aren’t far behind anything but outliers. Play better.

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The demo buffs are a nice slight boost but idk if it’ll be enough. Personally id like to see hellcaller do better as its not even a good pick in aoe where its designed for. Warlock wasn’t topping the dps charts in any content (middle of the pack for destro and bottom fragging for demo before the change to diabolist), so I’m not sure why we got a nerf in diabolist last patch with no compensation for the bug(or allow us to keep fast ruination because it was fun).
The shaman changes are needed and tone deaf at the same time for resto. While it shouldn’t be topping dps in aoe content it also needs a single target buff or you can’t capitalize on your traits that turn damage into healing in a raid setting and pigeonholing shamans into one specific play style(which is the boring one). Its ceining in raid was barely above hpal but its floor was damn near at the bottom. It and pres evoker really need their floor brought up in line with the other healers. Pres evoker also could use a tune back on its healing. Its vastly over performing the other healers right now.

Why is there no comment on this? Why is fury being nerfed again? I am not trying to kill the messenger, but you are giving us nothing and expect us to be ok with you killing our class. The M+ world right now is hard enough for warrior, you are just making it impossible for us to join now. Bye Bye 9’s and 10’s :confused:

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If the goal is relatively neutral in single target, there is still work that needs to be done to get there. The current numbers as ppl have told allready are still 5% behind what it was in ST and will force us in a less reliable talent (before it was only passive - this is meant by reliable) so the margin % difference will increase if not played optimal around Wild Instinct.

After these changes we are still behind SV and MM in ST Situations and in AoE whooping 35% to MM in a 6T AoE Situation (this will look better in the anniversary patch but till than it is still in the dumpster).

If balancing a spec around ST is the goal - I would appreciate it if it would not be done around the fact that something is a primary target for an external buff (f.e. PI) as it feels extremely awful to be reliant on this in ST Situations. Running Wild Instincts makes this situation even worse as it has a good synergy with PI.

Tarlo wrote more on this here:
BM Tuning WoWhead

More on these nerfs by Theorycrafter Azor:

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That much nerfs to Fury Warrior is so unwarranted. As a PVP player, Fury Warrior’s main goal is to deal damage and relentlessly pursue a target. Those targets can include Hunters, Mages and Evokers.

As we all know, these classes are highly mobile and have unique abilities that kite us and stop us from doing damage. The only time when we do damage to these classes are when they are stunned or slowed. Even then, these classes again also have unique abilities to remove movement impairing effects with a single button, not to mention a hell of a lot of roots. Sure, we have charge and leap as well as the talent Battlefield Commander to get out of roots but it is still extremely hard to catch them.

What I’m trying to say is that as a Fury Warrior, we have limited time windows to deal as much damage as we can to change the tide of battle. I’m not going to mention the Storm Bolt stun duration nerf but reverting that would be highly appreciated by the Warrior community. With the previous nerfs and now this one, we can not hope to remain competitive in Arenas. The first nerfs were warranted, we were absolutely shredding. But this time, you have nerfed the spec to the ground.

Since the initial nerfs to Odyn’s Fury made it a useless talent, Bladestorm, Ramage, Raging Blow and Execute in my opinion are the buttons where we do meaningful damage in Arenas. By nerfing one of our burstiest cooldowns (Bladestorm), and a reliable damage filler (Raging Blow) we will have no hope of remaining useful or competitve.

Hunters are tankier, they have not one but two Survival of the Fittest charges as well as Aspect of the Turtle. Speaking from a roleplay perspective, as a guy with two axes in my hand, it should not be hard to kill a guy holding a bow with less thicker armor than me. They are already compensated with their mobility, traps and roots. Warriors are slowly going to go extinct. We are being outclassed and out utilized. I digress.

That said, you compensated these nerfs to Slayer by increasing Mountain Thane’s damage. I am certain that Mountain Thane will never be viable in high rated Arenas unless the Lightning Strikes and Thunder Blast Damages are increased by 40 - 60% in PvP Combat.

Blizzard, I am begging you to balance classes with people who actually play the class, PVE and PVP alike. Nerfs to PVE should not punish PVP players and vice versa.

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With this change I confirm the “achometer” theory. Hunter BM being the worst in AOE damage will now be the worst in ST.

Honestly, Blizzard doesn’t play with the class to make these decisions, but rather “I think it needs to be nerfed” and that’s it.

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Live with it or unsub. Probably 5 constructive posts in all 450+.

Get a life.

While it’s a little concerning the ups and downs of how we wound up here at least you did get there in the end, albeit seemingly just hours before maintenance.

I hope the people in charge of these decisions think stuff out more in the future and consider player feedback in a more timely manner.

“Hey we’re gutting your class in 7 days have fun!”
“Okay we changed our minds with 17 hours left to go and are making completely different changes” doesn’t seem like something that would’ve happened just a few years ago.

There are betas for a reason I don’t understand how we got here in the first place but at least you eventually saw reason and I’m grateful for that.

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Still no Force of Nature fix? I need to make a cancelation macro for when they run across the raid/delve/M+ and pull random mobs.

So still no fix for the broken Mage hero talent for meteors? They have been broken and worthless since Beta testing. This is a HERO talent and its worthless because of its design but the supposed damage keeps getting taken into account for balancing despite the fact that 99% of the time the damage never hits anything at all.

Why are these changes not active yet? Weekly reset was 20 minutes ago and prot pally at least has seen no changes. Any news?

When will these be live? After the reset and logging I don’t see any changes.

So you pug 9’s and get accepted every time, within a reasonable amount of time? Wow, you must have IO of 4000.

Yep, blizz probs changed their mind

“Hey remember those changes we had set up to make your class even slightly playable? Yeah we changed our minds, reroll.” Lovely.

ATTENTION BLIZZARD.

Testing this now and it appears the Prot paladin changes have not gone through. All talents have not been adjusted like its stated in the blue post. But all the Ret paladin changes have gone through. PLEASE FIX

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I just wanna say it seems like most people pointing out the class changes not going live are prot paladins and I am also a prot paladin who noticed it. Hopefully blizz hotfixes it soon.

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They always hated prot pallys.

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I can tell lmaoo. I just confirmed the changes for ret are in as well. They really just skipped over prot pal. That’s wild.

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Prot pally is worst tank in a tank shortage and they just flat out, “nah”

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