That much nerfs to Fury Warrior is so unwarranted. As a PVP player, Fury Warrior’s main goal is to deal damage and relentlessly pursue a target. Those targets can include Hunters, Mages and Evokers.
As we all know, these classes are highly mobile and have unique abilities that kite us and stop us from doing damage. The only time when we do damage to these classes are when they are stunned or slowed. Even then, these classes again also have unique abilities to remove movement impairing effects with a single button, not to mention a hell of a lot of roots. Sure, we have charge and leap as well as the talent Battlefield Commander to get out of roots but it is still extremely hard to catch them.
What I’m trying to say is that as a Fury Warrior, we have limited time windows to deal as much damage as we can to change the tide of battle. I’m not going to mention the Storm Bolt stun duration nerf but reverting that would be highly appreciated by the Warrior community. With the previous nerfs and now this one, we can not hope to remain competitive in Arenas. The first nerfs were warranted, we were absolutely shredding. But this time, you have nerfed the spec to the ground.
Since the initial nerfs to Odyn’s Fury made it a useless talent, Bladestorm, Ramage, Raging Blow and Execute in my opinion are the buttons where we do meaningful damage in Arenas. By nerfing one of our burstiest cooldowns (Bladestorm), and a reliable damage filler (Raging Blow) we will have no hope of remaining useful or competitve.
Hunters are tankier, they have not one but two Survival of the Fittest charges as well as Aspect of the Turtle. Speaking from a roleplay perspective, as a guy with two axes in my hand, it should not be hard to kill a guy holding a bow with less thicker armor than me. They are already compensated with their mobility, traps and roots. Warriors are slowly going to go extinct. We are being outclassed and out utilized. I digress.
That said, you compensated these nerfs to Slayer by increasing Mountain Thane’s damage. I am certain that Mountain Thane will never be viable in high rated Arenas unless the Lightning Strikes and Thunder Blast Damages are increased by 40 - 60% in PvP Combat.
Blizzard, I am begging you to balance classes with people who actually play the class, PVE and PVP alike. Nerfs to PVE should not punish PVP players and vice versa.