Updated numbers appear to be a 5% nerf on ST and a 14% buff on AOE (still very behind) for BM.
IF pets damage buff got applied twice which means ~1% ST nerf is something I can live with as it is closer to the NEUTRAL yall were saying it wanted to be.
Yes, this would be kinda perfect and it would set them up to further improve AOE dmg in another way in the future.
Is the relatively neutral for single target in the room with us?
relatively neutral aka half the nerf it was?
Still bewildered that the end state of these changes is a 5% nerf to ST, BM’s only niche. The blue post mentions a ST neutral change, but somehow we’re still getting nerfed?
Would prefer maintaining the current tuning over any changes due to the direct impact on current raid progression.
Implement basilisk collar changes with the wholistic rework. The changes still put BM over 20% behind in AOE, these changes are NOT worth the cost of decreasing ST damage.
I guess we’ll have to wait another 4 weeks of nobody playing the hero spec for you to realize making Aldrachi reaver do more damage while still being overly complicated isn’t the correct solution. Was kinda hoping your “further review” extended to that change, but I’m glad you actually focused most of those 10min of discussion on Hpals… they needed it.
1st we had to wait for World First to get over to get class tuning, and then spend each week waiting for our turn. Your money comes from casuals, not from elites. Warlock is the middle of the pack and you made it not fun for pugs. I have not been invited to even one +9 group with 2.2k ratings.
I enjoyed the crest system from the third and fourth seasons of Dragonflight. It’s been three weeks, and the game is already over for me because of Blizzard’s tunings and elite favoritism. I don’t want lock to be leader but if 3 to 4 ilevel lower paladins and shamans are doing more damage then there is an issue with your class tuning. You have enough data to complete all class tunings but still cherry-picking.
Yea, huge changes shouldn’t happen mid-tier unless it’s an emergency.
Curious, where did y’all stop at arithmetic in your education? I only ask because your goal net neutral and a meaningful AOE buff is hilariously off.
And tbh BM aoe was an emergency several weeks ago, but i guess they were waiting till RWF.
Monk
Mistweaver
Mastery of Harmony: Fixed an issue that caused Coalescence to not increase the healing taken during Aspect of Harmony.
Master of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 20% (was 30%).
Developer’s note: After fixing a bug that prevented Coalescence healing taken effect from functioning, we found that we needed to reduce its effectiveness a bit.
This honestly makes no sense why they would reduce anything while monk is still having issues with topping players back off in m+ and raid when healing. Buffs not nerfs need to be implemented.
Think of it this way. Hunter as a class has MM which can get you by in M+. But with BM nerfs, none of the specs of Hunter excel in ST, when it used to be our greatest strength. I’d be super happy w/ a neutral ST and a small AOE buff until the rework.
Seriously Blizz, just pull the tuning until you can do proper work with 11.0.5.
Yay hpal! This was a great update.
Sharing this from Azortharion (one of our class leaders):
What about the overall spec balance?
- BM is now to 3-7% behind the other specs for single-target, depending on nuances such as whether Marksmanship runs Sentinel or Dark Ranger. With PI (worth around 6%), BM exceeds the single-target of the other specs.
- BM remains 35% behind MM on pure 6T AoE.
- BM is, because of the talent swap to WIld Instincts, an even stronger PI target and bursty spec than before. It is still 5% weaker than it was before, which makes MM and BM very close for pure single-target, though BM will still likely have a small, practical edge for most players.
- BM also has the problem of needing very different gear for M+/AoE, while the other specs basically use the same stats in this regard. The numbers here assume good BM AoE gear. If you’re doing Mythic+/AoE in basically your Raid gear with Haste>Crit, you’re even further behind.
Why do you guys keep nerfing the same classes over and over, hunters, hpally, warriors. Do you guys know what you’re doing? How come some classes get nectar from the gods, good single with cleave, they don’t have to choose between single target or aoe, they have great utility Then other classes, you give them nothing and nerf them over and over. You guys need an overhaul on who makes these decisions because some class teams are awesome and some I swear you grab the cafeteria lady and janitor to come and make class/spec decisions for you.
what does is say about Blizzard’s internal review process that the hpal nerfs were planned and then so easily reversed when literally everyone playing the game knew it was a bad decision. What kind of flimsy, terrible process happened? If the nerf was based on hard data, defend your position. If not, what was it based on?!?
This does not breed confidence in the devs’ ability to properly tune the game. Get better.
When you guys are going to fix the vicious saddle bug progression?
Sad to see how lost is the dev team …
You’d better act fast or things are going to get really ugly for this great game.
And an idea to solve the BM Aoe issue in M+.
Change the shower of blood talent to something like Assa Rogue’s caustic spatter talent.
Finally, on a positive note, it seems that you now know when you’re in the wrong.
But it would be nice for us, who are paying for the game, not to feel like we’re playing a beta.