Class Tuning Incoming – October 29

No it did not (edit: it should not by design, but it’s bugged lol.). In case you missed my first reply to you, this will let you go to it quickly to see why the change is a buff.

But also very much this:

If you are making the claim that it is doing less damage than it should, then you need to post numbers so that we know if it is a bug or not.

3 Likes

As a Demon Hunter who is most certainly playing the new expansion, I’m here to tell you that your subjective feelings about Focused Hatred/Demonsurge are irrelevant.

As written, the changes are objectively a buff to our damage in 2-4 target situations.

If the talent isn’t working as intended then get a few screenshots of DPS charts/combat log and post a well written bug report. It’d do our class some good.

My dude, we all play the class here, it was 0% past 1 target at one point, they fixed it so its now additional damage past 1 target, reducing by 10% per target, i think you got a few screws loose

yes and by fixing it, it reduces the damage now, before single target was just that a single target, now it reduces the damage to a single target based on the targets hit which means it’s not 50% more damage…

you have 0 rating in any bracket but 2v2 soooo yeah you dont seem to understand either.

I think Blizzard is trying to get rid of us lol. Officially going to be worst dps in game have been low since start of expac but completely penalized and ignored. But we got an icon upgrade lol. Someday would love new wings to and to fly like dracthyr.

5 Likes

Have you got any numbers to show?

Before it did 100% + 50% more on single target only.

I don’t have any numbers from last patch but i can feel the difference now, even if a totem or a pet is around the damage is reduced.

Can you explain how the talent worked before this patch? For example if there was a pet or totem out while trying to hit the enemy player (assuming pvp), what would happen? What would happen if there was no pet or totem, but a second enemy player instead?

If you are saying it is getting split rather than just adding less bonus damage with fewer targets, you shouldn’t need old data.

Two targets should be almost as much as one target

This is how I feel… well mostly the ignored part lol

1 Like

if two players were near me it would hit for the exact same damage, now it is split between them it seems, it’s really only good when they are alone. I didn’t record or document anything but i can just feel the difference in the hits. i wish i did record or take a screen shot or something but i didn’t lol

The exact same damage as each other, or the exact same damage as if there was only one?

As if there was only 1, so I would hit 2 players and they would lose the same amount of hp basically, but it seems a little weaker now hitting more than 1 but I’m really not sure, it feels like its reducing it by a lot more now with more targets but it hits more targets also so its strange.

That’s why i asked. Maybe there was a bug specifically with pvp that made the old focused hatred not work properly with multiple enemies present then, because as i and many many others have stated, that is NOT how it ever worked or should have worked and not what any one else ever saw, but I don’t really do pvp so i cant say for certain if there was or wasnt a bug in pvp. The 2 should have lost the same amount of hp as each other, yes, but not the same as if it was single target.

In other words, with the old patch what was happening:

  • 1 target: 150% demonsurge damage.
  • 2 or more targets: ALL TARGETS get 100% demonsurge damage (none get 150%).
  • Your main target loses the bonus 50% damage from focused hatred the MOMENT any additional (cleavable) target pops up.

If you EVER experienced anything other than this, then that would have been a bug.

With the new patch what should be happening:

  • 1 target: 150% demonsurge damage.
  • 2 or more targets: Each additional target is minus 10% demonsurge damage, to a minimum of 100% (not lower).
  • Your main target only loses 10% if it’s one extra target and never more than the 50% it would have lost before. It’s strictly better than the previous version, assuming there aren’t bugs.

If you are experiencing something different than this, then that is a bug.
(EDIT:yeah… see below for bug)

2 Likes

Thank you that’s pretty much what it feels like.

I just did some testing and I think there is a bug.

Observations
on single target I am doing about 575K per hit on average
on 3 targets I am doing about 425K per hit on average

Discussion
575K per hit works out to be about 383K base damage + 192K bonus damage

Therefore, on 3 targets I should be hitting closer to 500K per hit on three targets (383 base damage + 30% of base damage which is about 115K)

What I am seeing instead suggests that the bonus is actually being split among the 3 targets

Base damage + 1/3 of the bonus damage of 30% which is 10% bonus
e.g. Base damage of 383K + 10% (38K) = 421K

Conclusion / TLDR
I think the bonus damage is being split among the targets. Looks like a bug to me.

7 Likes

Thank you guys for looking into it! it does feel off atm hopefully they also take the time and Effort Lastarria and Dancefortips did! you guys are awesome!!!

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Just wanted to share what the people in the havoc disc that look into stuff found for anyone that doesn’t go there.
"1: focused hatred doesn’t increase our cleave at all. The bonus is only applied to the primary target and reduces by 10% per enemy. Even in ST, that counts as 1 enemy so it’s starting at 40%

2: demonic intensity was stealth changed to not apply to the demonsurge that procced it. So our first demonsurge in our opener is unbuffed, we get 10% for our next, but then the 20% buff gets munched by meta and therefore the final 5th DS after meta is only getting 40% rather than 50%. It did not work this way prior to the focused hatred change"

Silly me

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Spaghetti devs spaghetti class

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