Class Tuning Incoming – November 26

  • Spear Hand Strike now interrupts all casters in melee range, and Keg Smash resets its cooldown.

Completedly busted and would make Brewmaster the only pick you’d take due to this utility.

  • Leg Sweep now sucks in all enemies within 30 yards, THEN stuns them.

Also completely busted. Leg Sweep is fine as it is, though I honestly think it should be a longer stun (rip 5s stun)

  • Celestial Brew has no cooldown (just like Ignore Pain).

Remove it altogether. We didn’t want it. It acts like wants to be a tank mini game, and we’re balanced around it, but its honestly useless. Would much rather have increased dodge brew back based on purified damage.

  • Breath of Fire applies its damage reduction even if the target is not affected by Keg Smash.

Literally not an issue. Keg Smash lasts forever, and you should always BoF after a keg smash anyways for charred passions

If you want some actual changes in the right direction, heres what we’d need:

  • Increase stagger on magical damage. Not by a lot, but 58% → 64% would make a huge difference when dealing with magical tankbusters.

  • Increase Keg Smash AOE radius by 3 yards. Right now, its embarassing to keg smash a pack and NOT hit everything, lose threat, and then have to taunt mobs.

  • Increase threat generation on Keg Smash. Again, its embarassing to have aggro issues when no other tank has this problem like Brewmaster. I could be pulling 1.5M AOE dps and STILL have threat ripped from me because of the multipliers.

  • Reduce Fort Brew base cooldown to 4 minutes. This would make the talent choice between a 2m fort brew and a strogner fort brew more engaging. Nerf the 2m reduction to a 1 minute reduction. Allow fortifying brew to also increase the stagger amount by 20% baseline.

  • Increase armor contribution and stamina by about 20% and 10% respectively. We have the lowest HP, even lower than Prot Paladin, and our base armor is way too low.

  • Make Ring of Peace have a talent node that is an AoE silence. This would help immensely and fits with the whole “up close martial artist” brawler class aesthetic. A 4 second silence without the knockback would be perfect.

  • Improve the base UI to display stagger better. The bar was a nice addition, but frequently your stagger goes well above your HP and in higher keys, thats normal. Not knowing whether you’re taking 600k/s or 800k/s is a problem.

  • Increase base Celestial Brew w/o purified chi by 100%. Remove it from the GCD.

  • Reduce GCD of Vivify from 1.5s to 1.0s to make it align better with the base Monk GCD

  • Increase Blackout Kick Damage by 10-20%. If we’re not bringing a lot of utility, we should go back to being the “fourth dps” of tanks. Right now, we’re probably 3rd or 4th when it comes to damage overall.

  • Avert Harm: Stagger 20% of incoming raid damage, reduced for targets above 5 players. This is a PvP talent that would make Brew a very solid choice for progression. Balance it by having it on a long, 5 minute cooldown.

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