Its crazy how several of the specs/classes dealing with the harshest restrictions on AoE Caps also are some of the same specs/classes that have poor utility in general and are constantly fighting to have a chance in M+.
Outlaw does have utility but other specs being hard capped is just wrong and unfair!
Seriously. I was doing old content on my outlaw rogue and it’s no fun being limited to only being able to hit 5 trivial mobs out of a whole ton of them soloing Scholomance, Naxx, etc. My rogue is my leatherworker and I was looking for old recipes.
Nothing should be capped at 5 mobs, or even 8 mobs. It’s not fun being surrounded by mobs and being unable to hit all but 5 of them. I definitely notice it more when I am solo, but it’s still an issue in any type of content.
The justification is that an optional talent like Blade Rush exists which is uncapped. But again you shouldn’t have to talent into an ability to be uncapped. And the damage that Blade Rush does is undertuned damage wise anyways.
Other specs are hard capped and have no recourse or optional talents to work with. It is one giant balancing mess that doesn’t make sense.
Pallies and Mages are very popular and they do not have to deal with hard caps as far as I know. Specs with hard caps are not very popular and their are dropping in terms of participation over time.
Long overdue to throw the hard cap concept into the waste bin of history.
Doesnt matter what you do to shadow with link. Feels terrible. 672 spriest vs my 660 monk which I can literally faceroll my keyboard with and SMOKE my priest in overall dam of a m+ with ease.
Bring back mind seer or reduce crash cd. Maybe the M+ pool would have more than 1% shadow priest within it.
Shadow Crash is so frustrating. I like my Shadow Priest but shadow crash single handedly keeps me from playing it seriously
No spec in wow is unviable, this doesn’t mean that tuning doesn’t need to happen or that things aren’t unbalanced. Tank balance strictly comes down to 3 things
First and always most important: Survival, if you can live better than everyone else you can do bigger pulls than everyone else. DF Season 2 bear lived stuff no one else could so even though it didnt have as much as the other things on this list it had the most important thing. If you cannot survive nothing else on the list matters
Second: Util, if other tanks can tank what you can then you look at util and what they bring to the group. Our last 4 seasons really showed that util can break tank balance, VDH and Ppal bring the most effective trash util with vdh having a lot of AoE cc that synergizes with every other AoE CC and mainly Beam from boomkin along with a strong raid buff. Ppal has the best kicks in the game and can let you survive some very high level hits of damage cause of sac and bop/magic bop. No other tank is gonna have as much effect as these 2 util wise
Third and usually not as impactful: Damage, damage usually isn’t important unless its wildly unbalanced and there’s some tank doing 30%+ more dps than everyone else or if spell reflect is ultra op in certain dungeons. It’s nice and can be quite useful but not as important.
That was just for m+ of course
Raiding is not my specialty but it can come down to kit for the boss fight (grips, spellbop, monk speed taunt or ability to live 1 shots etc) or insane ST dam like pwar had this tier
That’s how I feel about Void Eruption/Voidform on my spriest. I’m not a big fan of Shadow Crash either though.
Would like to thank you both, just snorted iced tea out my nose.
Pretty sure they lost interest the moment they created blade dance and (originally) gave it I-frames. Just ignore that it’s rotational and doesn’t actually zip you around into dangerous positions.
After posting the same bugs, on pvp, classes, bug reports, technical support and all tuning announcements since Beta… I have yet to see one fix for the 13 most glaring talent and mechnic bugs for Demo Warlock, DKs, Brewmaster, Enh Shaman, and Augmentation. They must have me on auto ignore because even after myself and thousands of other players reported these issue, not one dev or GM took the time to even acknowledge they read the bug reports. As none of these classes are seen in the AWC or Mythic tournaments, blizzard must have just ignored them and will address the issues midway in season 4.
Its not viability, its fixing bugs and mechanics of the non tournament classes, something to which no kick back money is being sent from esports to whoever is charge of the only classes that get attention. This is true for Mythics, Raids, and PVP
We continue to regularly monitor class balance and make adjustments to specializations that over-and under-perform in group content and in PvP.
Yeah they sure do with brewmaster monks
I mean bug fixes aren’t gonna change tank balance ever, it’s just a complete kit disparity until the tanks with the most loaded kits cant live its a non contest
i was surprised they needed any. the frost mage in my guild pulls unholyDK-like performance all the time
Interesting, though unlikely. Unless the Unholy dk is heavily underperforming and the frost mage is 99 parsing. They definitely needed a bit more than 3%, though they need a talent rework more.

Fury
- Whirlwind damage increased by 120%.
- Thunder Clap damage increased by 25%.
- Odyn’s Fury damage increased by 30%.
- Mountain Thane: Thunder Blast damage increased by 25%.
Erm… I’m starting to think the devs are mocking Fury Warriors at this point.
Those buffs to Whirlwind will change nothing since this ability is only used to generate the 4 stacks of Meat Cleaver (to make the next 4 single target abilities hit other 4 targets by 55% of dmg). And even worse, it will only affect Slayer, because Thane doesn’t use Whirlwind.
These changes to Odyn’s Fury will not help either, since the talent is blocked by useless talents (after the location change for it in season 1 and the massive nerfs).
The Thunder Clap and Thunder Blast damage will increase our AoE damage (for Mountain Thane only, since Slayer does not use Thunder Clap) in roughly 5%.
I was hoping for a tuning for Fury since the start of the season, but this is a joke.
This tuning was so weird that I thought it was a “April fools” post.
I think each tank having strengths and weaknesses is a good thing. It shouldn’t be a factor when putting a group together aside from say needing a tank with battle res but, to the extent that it is, that’s a community problem. I have no prejudice when forming groups for my key, and I’ll often go out of my way to pick non meta specs for fun/variety. I’m not considering groups at the 99.95th percentile because that will always be skewed.
Seems like leed devs are taking the knee as some classes are circling the toilet bowl. Like shamen on this weeks logs, and rankings. But hey they are buffing strong classes. tired of re-rolling Blizzard.
Rip wrath one shots. Back to fury of elune one shot

The justification is that an optional talent like Blade Rush exists which is uncapped.
Source?

Pallies and Mages are very popular and they do not have to deal with hard caps as far as I know. Specs with hard caps are not very popular and their are dropping in terms of participation over time.
- Ret is hard-capped on Crusader Strike and Judgment.
- Frost is hard-capped on Ice Lance and Glacial Spike.
- Fire is hard-capped on Ignite spreading.
- Arcane is hard-capped on Arcane Barrage, Arcane Missiles with Aether Attunement.
Hard-caps are not inherently unplayable, just a few specs have too much of their damage hard-capped, and look really bad next to a few specs that are overtuned for high target counts.