It’s still soft capped at 5… and that makes the skill completely useless.
The soft cap at 5 still makes this buff almost meaningless for AOE vs other uncapped specs. I actually do end game content, you don’t. Let the people who actually play the game have a meaningful discussion here.
The fact is warrior is in a pathetic place for mythic +. We bring NOTHING to group comps for utility. We don’t have a battle rez, we don’t have any good defensive abilities, we don’t have lust, and we don’t have good damage.
The fact that every class I play that’s 20+ item levels lower than my warrior can out dps them in M+ is proof enough that they need to either remove the dumb aoe cap or at the very least put it back to 8 (and even moving it to 8 wont be enough, but at least it’s a step in the right direction)
Brewmaster really needed that rework, awesome job guys! at last it can compete with the rest. Also nice WW dmg buffs, we all know dmg profile suffers later with every new patch.
Appreciate the rapid-fire tuning pass, Kaivax. It’s clear you’re trying to drag a few laggards up while trimming outliers, but a couple of themes stand out after reading the list. First, most of the PvE buffs are percentage nudges that feel safe; that’s great for specs like Preservation Evoker and resto Shaman that have been on life-support in keys. That said, repeating the “small nudge every week” approach on Survival Hunter and Frost Mage is starting to look like death by a thousand paper cuts—if the goal is genuine spec diversity you may need a more structural look at their talent rows rather than another 3-5 % tweak.
On the other end, the Arms/Fury whirlwind buffs are huge. They’ll smooth AoE trash, sure, but they also risk re-creating the “spin to win” meta we had in early season if Rage generation snowballs. Please keep an eye on realtime logs this reset; a fast follow-up may be needed before Mythic leaderboards warp.
PvP-side, the DK strikes and Fire Mage kit finally feel like you’re acknowledging how far they’ve slipped since the last big defensive tuning wave, but toning Execute while uplifting Rend on Arms feels like a half step—we’ll see more bleeds in shuffle, but without adjusting Ignore Pain uptime the spec could still be feast-or-famine.
Last point: the Augmentation 2-piece nerf is understandable after the personal DPS buff, yet it reinforces concerns that long-term balance hinges on borrowed-power set bonuses. Any chance we can get early info on the next tier philosophy so theorycrafters aren’t whiplashed every patch?
Overall, glad to see weekly action, just hoping for a stronger communication loop on when a spec needs redesign versus percentage polish.
Tell us you don’t know how warrior works for their aoe, without telling us you don’t know how warrior works with their aoe.
These buffs are not “huge”. The arms buff isnt even a buff at all. We don’t even use WW. Cleave and thunder clap is our AOE attack, WW isnt even on our action bars.
Fury, OF is so bad it’s not taken at all. This 30% buff does NOTHING for it. We still wont spec into it. And Thunder clap and Thunder Blast are still soft capped at 5. This will MAYBE give us a 1 or 2% increase on our AOE damage that is currently one of the, if not THE worst in the game.
Do balance changes apply to all levels? It’ll be funny if they tried to nerf twinks in timewalking before the event by adjusting gems and enchants but then more than doubled WW damage, which is the only button level 11 fury warriors press so they end up the same.
Fair, I overstated “huge.” My worry isn’t Whirlwind topping meters; any extra Rage trickling in can snowball more Cleave/Thunder Clap casts on big pulls. If the gain lands closer to 5-6 % once folks min-max
If I could use Pummel and Storm Bolt while Bladestorming baseline as fury then I would give Thane a chance in keys. I can’t though, so I am using Slayer for everything (including heroic raids and +10 keys). Seeing Thane specifically get buffed when it’s already so far ahead of Slayer in keys is disappointing to say the least.
Bladestorm is my favorite warrior ability and Ravager is an ability that I will refuse to ever consider, so Slayer it is for my fury warrior main. I want nothing to do with ground target damage abilities on warrior. Ravager leaves something on the ground, which I am adamantly opposed to on my warrior (or frankly most other classes - I hate Death and Decay as well).
Odyn’s Fury was only buffed enough so that it’s not guaranteed to always be a dps loss in every situation, but that still leaves it feeling meh at best.
Once again, it’s clear you don’t understand how warriors work. We dont press WW AT ALL as arms. So it will literally have NOTHING to do with our aoe damage.
Also Thunder Clap does not COST rage it BUILDS it, and it’s on a cooldown, you can’t spam it… Sit down and shut up you clueless warlock.
Ahhhh I see now, you used Chat-GPT to write that for you. No wonder it was full of completely wrong information lol. The over use of the em-dashes is a clear sign of a clueless dolt letting chatGPT do all their writing.
Outlaw Rogue PVP Stamina buff? I also approve. But I think the nerf to the Feint talent toward Outlaw doesn’t make sense to me IMO because Outlaw relies on building CPs out of stealth for CDR. And CDR was nerfed in PVP, so Feint is important for the spec built to be “toe to toe” of the three Rogue specs in PVP.
WW wasn’t even very good in M+ before the Raid based nerfs. So MW and WW being good for RTWF got them nerfed out of meta for M+ and Raid. Brew hasn’t gotten jack for M+ or Raid. Their “Buffs” are bandaids.
Meanwhile all specs of Mage continue to be improved and VDH gets to be WAY ahead of every other tank in M+ for the 3rd time in 4 seasons.