Class Tuning Incoming – May 27

We continue to regularly monitor class balance and make adjustments to specializations that over-and under-perform in group content and in PvP.

With scheduled weekly maintenance in each region, we’ll make the following changes.

CLASSES

EVOKER

  • Augmentation
    • Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
    • Developers’ notes: With recent buffs to Augmentation’s personal damage, this older class set became stronger than intended.
  • Preservation
    • Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
    • Living Flame healing increased by 30%.
    • Spiritbloom healing increased by 20%.
    • Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.

HUNTER

  • Survival
    • Explosive Shot damage increased by 15%.
    • Fury of the Eagle damage increased by 25%.

MAGE

  • Frost
    • All damage dealt increased by 3%. Does not affect PvP.

PALADIN

  • Holy
    • Lightsmith: Blessing of the Forge healing increased by 15%.
    • Lightsmith: Hammer and Anvil healing increased by 20%.

PRIEST

  • Shadow
    • Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
    • Halo damage increased by 30%.
    • Voidweaver: Entropic Rift damage increased by 12%.

ROGUE

  • Subtlety
    • All damage increased by 5%. Does not affect PvP combat.

SHAMAN

  • Restoration
    • Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
    • Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
    • Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
    • Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
    • Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
    • Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).

WARLOCK

  • Destruction
    • Diabolist: Ruination damage increased 35%.
    • Diabolist: Wicked Cleave damage increased 15%.
    • Diabolist: Chaos Salvo damage increased 15%.
    • Diabolist: Felseeker damage increased 15%.
    • Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).

WARRIOR

  • Arms
    • Whirlwind damage increased by 100%.
  • Fury
    • Whirlwind damage increased by 120%.
    • Thunder Clap damage increased by 25%.
    • Odyn’s Fury damage increased by 30%.
    • Mountain Thane: Thunder Blast damage increased by 25%.

PLAYER VERSUS PLAYER

DRUID

  • Balance
    • Wrath damage increased by 15% in PvP combat.
    • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.
  • Restoration
    • Keeper of the Grove: Blooming Infusion now increases the damage of your next Wrath or Starfire by 25% (was 100%) in PvP combat.

DEATH KNIGHT

  • Improved Death Strike is no longer reduced by 50% in PvP combat.
  • Frost
    • Frost Strike damage increased by 12% in PvP combat.
    • Obliterate damage increased by 12% in PvP combat.
  • Unholy
    • Magus of the Dead’s Shadow Bolt damage is no longer reduced by 50% in PvP combat.
    • Festering Strike damage increased by 100% in PvP combat.

MAGE

  • Frost
    • Frostfire: Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
  • Fire
    • Overpowered Barrier now causes Blazing Barrier to reflect 40% of damage absorbed (was 60%).
    • Pyroblast damage increased by 20% in PvP combat.
    • Fire Blast damage increased by 15% in PvP combat.
    • Fireball damage increased by 15% in PvP combat.
    • Scorch damage increased by 15% in PvP combat.
    • Frostfire: Isothermic Core now causes Meteor to call down a Comet Storm at 200% effectiveness (was 250%).
    • Frostfire: Frostfire Bolt damage increased by 15% in PvP combat.

PRIEST

  • Discipline
    • Power Word: Radiance healing is no longer reduced by 10% in PvP combat.
    • Ultimate Penitence damage and healing increased by 35% in PvP combat.

ROGUE

  • Outlaw
    • Combat Stamina now increases Stamina by 18% in PvP combat (was 12%).

SHAMAN

  • Restoration
    • Earth Shield healing increased by 20% in PvP combat.
    • Earthliving Weapon healing increased by 20% in PvP combat.
    • Healing Rain healing increased by 15% in PvP combat.
    • Totemic: Surging Totem healing increased by 15% in PvP combat.
    • Totemic: Lively Totems now casts a free Chain Heal at 150% effectiveness in PvP combat (was 100%).

WARLOCK

  • Demon Skin’s armor increase is now 30% more effective in PvP combat.

WARRIOR

  • Arms
    • Execute damage reduced by 15% in PvP combat.
    • Rend damage increased by 15% in PvP combat.
9 Likes

DK’s get so disrespect that Druids get put ahead of us in pvp notes even when the list is alphabetical :frowning:

28 Likes

You’re gonna make Kaivax edit the post now.
Well done.

4 Likes

Rogue
-Subtlety
–Damage subtly increased.

lol. Real subtle there, Blizz.

5 Likes

Fury

Whirlwind damage increased by 120%.
Thunder Clap damage increased by 25%.
Odyn’s Fury damage increased by 30%.
Mountain Thane: Thunder Blast damage increased by 25%

LOL things vanish right now, with these updates i’ll just have to look at the mobs

4 Likes

Eh, WW never did all THAT much damage, it was more for just engaging your AoEs on your other stuff as Fury.

Though it does make melting trash mobs a bit easier, and doing old content I suppose.

Which makes me wonder, does Arms’ buff to WW also affect Cleave? I mean, who uses WW on Arms?

8 Likes

I dont see the point of tuning at end of season when everyone already did what they wanted

6 Likes

Sweet thanks!

OMG THANK YOU

2 Likes

So these specs can’t complain when they don’t see buffs early in S3.

4 Likes

mainly its the Odyn’s Fury damage increased by 30%. Mountain Thane: Thunder Blast damage increased by 25% buff part. These two together is what makes Fury melt things, and both are getting huge buffs.

1 Like

Was this supposed to say Cleave? No one presses WW as arms.

23 Likes

This is how they incentivize you.

1 Like

Maybe they’re trying to make Cleave a choice?

Still LOL even if so.

1 Like

No BrM changes again is wild

7 Likes

Everyone knows Monks only have 2 specs

6 Likes

Odyn’s Fury has been lackluster all expansion as Mountain Thane.

Hilariously, the second comment in here is what they finally did:

2 Likes

It seems like the fury buff will translate to about 5% on M+ scenarios. Why do you insist on keep fury hardcapped in 5 targets? Is there any reasoning to keeping us and Outlaw rogues like that?

7 Likes

Most likely it is because outside of pushing 1 button every 4, your AoE and ST rotations are exactly the same with no extra resource cost.

And with Outlaw, you can have 100% uptime on Blade Flurry if you get enough extra CPs, so you’re literally AoEing with your ST rotation for just a GCD every 15 seconds.

2 Likes

damn thats big

2 Likes

are u guys just not paying attention at all, the pretty much the main things outlaws want are either more damage or better energy regen so instead u buff survivability which isn’t something outlaw struggles with real smart

5 Likes