The level of resentment I have towards Blizzard devs is starting to reach Shadowlands level of resentment.
Seriously, what the hell are they doing to healers in pvp? Buff under performing classes up instead of nerfing those classes capable of handling the current meta. Disc & MW healing isn’t the issue.
The issue is devs. All the good will they earned at the start of DF and season 1 is rapidly withering away because, frankly, they’re bad at fixing the issues they create.
3 Likes
Still waiting to hear more about why Enhance has gotten no change specifically for single target? Elementalist build is lacking in damage (probably because of tier 29 set going bye-bye) and Storm build needs some buffs to the DRE (again).
Appreciate that you guys are trying to give the façade that you even remember Hunters exist. All our talent trees need a deeper look, small flat % buffs aren’t even really going to move the needle. We will still be bottom half(MM) to fighting for last place(BM) and we bring nothing of real use to a Raid/Group. Our trade off in ST DPS to get AoE is atrocious with the amount of points we have to switch.
5 Likes
In what content? Because right now both specs are doing extremely well in raid.
I think you answered your question.
pvp.
2 Likes
Well, I didn’t, because I didn’t mention M+ at all.
The shaman, DH, druid, warrior, and monk forums all need to go fight it out because each one claims their spec is the worst ST.
This is so ridiculous… When are you going to give us meaningful buffs and changes instead of this flat damage increase crap you’ve been doing for YEARS? We’ve been bottom of the barrel trash for so long I absolutely understand why I never get invited to pug keys. Rework Assassin or delete it or something.
2 Likes
So, where’s the guardian buffs? Usually you’re supposed to buff dumpster-tier specs first, not the physical gods known as Prot Warriors.
Dispelling 1 UA takes about 30% of your health, so it’s 45% now? It’s insanely overpowered in pvp already, this is just dumb. They might as well remove dream projection from the game at this point since it already sometimes kills you if there are any affi locks on the other team. Now it will definitely kill you.
I’m not disagreeing with your overall point, nerfing shield is a trash idea and buffing disintegrate just seems a little pointless. However, I routinely pull 5-9 million per RBG on my disc priest but only 1-2 million on my preevoker. Most vokers I play with barely do 500k. It’s rare for restos to be taken over 1600 so I can’t really speak to their damage but I’d be surprised if it were close to what disc pulls.
Makes total sense to nerf sub rogue when the overall dmg for PvP sucks, totally accurate to nerf the cc taking out the control utility rogues had and now take out their damage potential. Hey Warriors and Paladin are incredibly broken in PvP, let’s nerf Rogues then lol.
Oh, and nice buff for the warriors, they’re weak right now, you should also give Warriors an immunity to all damage just in case, as they are weak and have low defensives. Paladins are also weak, you should make the 200-300k Final verdict has infinite range and AoE damage cause Paladins are having trouble getting into melee range.
4 Likes
Hunters should be nerfed across the board they are too OP. At least a 25% reduction in overall damage.
3 Likes
I don’t. Doesn’t interest me.
Maining arms and I know it doesn’t have much representation but we kinda pumping aha.
Appreciate the buffs
1 Like
Players: “do you not have any designers?”
2 Likes
Your argument only applies to paladins, which are clearly over represented. The rest of the tank representation (which is super super close anyways) is almost 100% down to personal class preference. The only way monk will ever not be the least played tank is if it is clearly the best or one of the other tanks is down right bad. These tank damage buffs are clearly aimed at raid single target where warrior and DK are both outliers in terms of poor performance. Looking at logs and accounting for the other buffs, warriors are still going to have somewhere between the worst and second worst single target damage after these changes go live the gap is just going to be little smaller.