Class Tuning Incoming – June 27

HAHAHAHAHAA!!

Reverting the defensive stance is so funny, shoulda never touched it in the first place for season 1 xD

Next time you look at weird clips of classes/specs doing certain things in the open world of by themselves on twitter to balance your game think of this change please.

Pointless.

2 Likes

“we are targeting demos defensive power” proceeds to nerf all 3 lock specs across the board… I just want to be able to play a viable affliction build with fel hunter again but every patch im incentivized to play without more and more…

8 Likes

Wonder how many devs play Spriest that they think they deserve any kind of “compensation” buff for nerfs that are barely anything at all.

1 Like

Plz. Harsh discipline baseline for Discipline priest and buff base smite 50%

Is dis a joke ?

5 Likes

Feral druids need some kind of ranged AoE protection in battlegrounds.

There are too many abilities built into standard dps rotations that spread damage around to nearby players whether they are in stealth or not and I’m constantly being uncovered even though those players are not actively trying to uncover me.

In arena that’s generally not a problem, but in battlegrounds it’s crazy how many things uncover me from a mile away.

1 Like

Nothing to DK in PvP ahahahahahahaahahahahah
Yes i know they do some changes in 10.1.5 but come on they just saying all DKs dont log in the until patch? cringe

2 Likes

It would be nice if it didn’t have a 90% damage modifier. I wish that would get removed.

Ok good changes, but nerf warriors in pvp

It needs it. Too much EZ DPS for also having so much utility.

Ah well, that’s saved the spec. /S

But then again, my DH toons thank you.

Yum. Does not care about PvP.

1 Like

Patch soon. :dracthyr_blob_dance_animated:

Is it April 1st? you couldve buffed single target without buffing AOE and this is what you guys do??? Unbelieveable. This is actually hilarious. Can we report Kaivax for trolling? lol

3 Likes

Kill shot damage on BM is a joke lol, 10% isn’t going to really change that.

Going to edit just to add some thoughts.

Compared to MM and SV, BM has the absolute weakest hitting kill shot. My average kill shot damage for a ST sim is 54,919. So with this huge buff it will instead be around 60k, big f’ing whoop. Meanwhile MM and SV Killshot’s average between 120k(SV)-131k(MM) and they also get way more Killshots over the course of a fight due to Coordinated Assault and Deathblow. Also for BM you will only get 4-5 of these wet noodles off before the boss dies.

This isn’t a buff, it’s a joke.

4 Likes

oh boy, only a kill shot buff for bm hunters. I hope this isn’t your “compensation” for your ring nerf lol.

1 Like

Shaman

  • Restoration
    • Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
    • Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).

I’m happy about these Shaman buffs, BUT unfortunately this is really not necessarily what we need. Yes, our 2pc/4pc is pretty weak, but it’s almost fine for M+, but not doing great in raid and also missing some important QoL.

Specifically, the 2pc healing should feed into Cloud Burst Totem. (This wouldn’t have a big effect on M+ where Shaman is currently fine, but helps for raid since we rely more on Cloudburst Totem there)
The other change should be, that the 4pc buff should not get triggered from Chain Heal. It should only consume the buff when using Healing Surge or Healing Wave. Currently it feels really bad to use the 4pc bonus to its full effect as it really limits your options what healing buttons you want to press at certain times to the point where you sometimes don’t want to press any healing spell for a short time so you don’t waste your 4pc buff on a 2% Chain Heal increase and are instead able to ramp into a big Primordial Wave → Healing Wave.

Because sometimes right after Healing Rain you have to press Chain Heal before you can properly ramp into Primordial Wave → Healing Wave. That’s because a good ramp takes some time, but it feels so bad atm when we waste our 4pc buff on Chain Heal because we had to save some1 and then the ramp from 4pc is ruined. I just want to be able to press Chain Heal without worrying about wasting the 4pc buff, so please make it not consume the buff with Chain Heal!

Thank you for looking into this, and have a great day! :slight_smile:

1 Like

blizz this is still a nerf to shadow single target

1 Like

Outlaw is outlol still I see.

3 Likes

Why aren’t we nerfing warlocks and devastation? They are doing 20% above the bottom class

That nerf to Verdant Infusion is beyond overturning.

2 Likes