Class Tuning Incoming – December 19

Everything else looks reasonable but that could change once it hits live!

:surfing_man: :surfing_woman:

Nerf more DH :crazy_face: :beer:

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While the UA tuning was appreciated (even if still insufficient) can we petition the Dev team to put a talent in the class tree that makes Shadowfury instant cast? At this point, I would be ok with making it a PvP talent… But really, we need SOMETHING that can help when we are getting dog piled (which is almost every match) because everyone knows that locks have to cast their CC… but the melee all all have instant CC… If it isn’t an interrupt, its a stun… Or another Stun, or a fear, or a snare after snare after snare… and when we can finally jump away, there are more gap closers than gap makers (and it isn’t even close to comparable).

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Yeah I wasn’t being clear in that last sentence.

This is how it should have read:

(allowing some freak 99 parses. By all appearances, Aug is dead last in damage/effectiveness of any spec in the game and it’s not even close… but that is far from true).

Essentially, Warcraft Logs is a buggy mess because of Augs. Augs are insanely good.

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Where is the Druid love. Give us something for Flourish being nerfed. Bears need some love and lots of hugs. Ferals kicking it down there with ret. Did yall put the Druid dev in the basement? Is he on extended leave? Did he take a trip to the moon? Get them back in the office and do some work!

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While I welcome the change, it still doesn’t fix the baseline issue that we are locked out of doing AoE when Shadow Crash is on cooldown. I suggest we give our dots a baseline AoE application like Sunfire for druids, keep the 8 target at a time limit so Psychic Link doesn’t become OP. Turn Shadow Crash into an AoE burst spender with faster missile fired at a targeted unit instead of the ground, put it on a choice node with psychic link. Also our 4 piece set bonus currently make no sense, maybe change it to something meaningful.

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Evoker
Augmentation
No changes
So a worthless patch

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Yay… I’m gonna take 66,500 damage instead of 67,000 now.

This changes absolutely nothing for Enhancement’s survivability. Shamans in general are really squishy already.

Give us more proper personal survivability cooldowns beyond just Astral Shift.

Ancestral Guidance doesn’t really count since it doesn’t necessarily help me - all healing could just end up elsewhere in the party/raid. Earth Shield as Enhancement is a joke. Earth Elemental is more for when the tank drops dead on trash somehow, and otherwise causes more trouble than it helps. That leaves spamming Healing Surge on myself, but that only works for so long before I run out of mana. (So in like 3 casts)

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Nice. Mage needed some help!

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Eating so well now as a WW. Looking forward to the 19th!

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vdh nerf was sub 1% its legit nothing.

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bad players in low keys got havoc nerfed. Havoc did not need to be nerfed. The blizz tuning team sucks.

Back to dashing around and not doing any dmg. playing harder gameplay and not doing any dmg. GG. dead trash game cya all in Season of discovery!

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Arcane mages do insane aoe, I just saw an arcane mage hit 3 million aoe dps on the first lust pull in dawn of the infinite

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It’s incredibly RNG based. It all depends on whether or not Orb Barrage procs often enough. It can be incredibly high or pitiful.

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lol 5 orbs in a row you look like a hero, next pull they are wondering wtf happened to his damage hahah

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Exactly. My record is 8 in a row! It felt great, ngl, but it’s not reliable.

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You sound like BM hunters two weeks ago, your class is still good.

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no its dead in keys and reduced to only a magic dmg buff in raid and forced to play cringe talents and build cuz they gutted the fun talent.

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Unrelated to the one you’re replying to, but I did start a BM alt and it’s a great spec. I’m glad it’s doing well and I hope it continues to do so. Same with Demo Lock!

Three cheers for the pet classes!

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Rain of Fire damage increased by 12%.
Cataclysm damage increased by 25%.
Immolation damage from Infernal and Blasphemy increased by 25%.
Immolate damage increased by 10%.

Finally…

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