With the beginning of Season 3 raiding, dungeons, and PvP, we very quickly saw data that supported making tuning adjustments to a number of classes that are over- and under-performing. These adjustments will be implemented with scheduled weekly maintenance in each region (August 19 in this region).
Classes
Mage
Fire
All damage dealt increased by 4%.
Flamestrike damage increased by 8%.
Paladin
Retribution
All damage increased by 5%. Does not apply to PvP combat.
Warlock
Affliction
All damage dealt reduced by 3%. Does not affect PvP.
Warrior
Arms
All damage dealt increased by 8%. Does not apply to PvP combat.
Player versus Player
The 2-piece bonus from equipping Gladiator’s Medallion and Gladiator’s Emblem now grants an additional 5% stamina in PvP combat.
Developers’ note: This is intended to slightly increase the time it takes to kill an enemy in PvP combat, to give players more time to react to incoming burst.
Death Knight
Anti-Magic Zone reduces magic damage taken by 30% in PvP combat (was 15%)
Frost
Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
Unholy
Death Coil damage reduced by 10% in PvP combat.
Druid
Balance
Whirling Stars reduces Celestial Alignment or Incarnation: Chosen of Elune duration by 30% in PvP combat (was 20%).
Damage of spells and abilities reduced by 4% in PvP combat.
Mage
Frostfire: Frostfire Bolt damage reduced by 13% in PvP combat.
Frostfire: Isothermic Core’s Comet Storm is called down at 150% effectiveness in PvP combat (was 200%).
Arcane
Sunfury: Arcane Soul now increases the damage of Arcane Barrage by 5% per stack in PvP (was 15%).
Fire
Hyperthermia’s stacking damage bonus to Pyroblast and Flamestrike reduced to 5% per stack in PvP combat (was 15%).
Rogue
Fatebound: Fatebound Coin (Tails) and Lucky Coin damage reduced by 33% in PvP combat.
The 2-piece bonus from equipping Gladiator’s Medallion and Gladiator’s Emblem now grants an additional 5% stamina in PvP combat.
Developers’ note: This is intended to slightly increase the time it takes to kill an enemy in PvP combat, to give players more time to react to incoming burst.
Thats great. I really like this. Because lets be real. Its not fun getting CC’d and deleted in moments before you’ve even made a move(looking and you mm hunters).
This is not the way to bring Affliction in line with current WarcraftLogs. Affliction is currently over-performing due to the Undermine 4pc, which was not nerfed. Additionally, this is also being reflected on Soul Hunters due to the nature of the fight.
Please look at this tuning and revert it while nerfing the Undermine 4pc instead.
i dont understand the hate some of you have for ret pallies. rets were never top dps all throughout last seasons in aoe or single. and rets have been consistently dog water in single target, just marginally ok in aoe.
It’s not about ret itself it’s the behavior those running the discord are displaying. Don’t care how unhappy you are, closing community channels in some lame attempt to gain a buff is very cringe.