Class Tuning in Progress -- January 12

There is just no way they play this anymore…

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Is that somehow supposed to make destro top tier in PvE? Wtf are u talking about? They’re literally outdpsed by every other dps spec in the game right now.

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8% ? Just 8??? And Bladestorm and Dragon Roar aren’t even included??? Why???
Also who even uses Meat Cleaver talent? And why is it getting nerfed???

Fury Warriors are like literally lowest DPS tier atm, and it seems like this is a baby step than a further step. 8% is not going to resolve Fury Warrior players.

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Fury needs a bit more, since it will still underperform to Arms. Arms isn’t even middle of the pack–it’s below that.

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Currently LMAOing at +2% buff to frost dk… and only to 2H… like… what. More inability to balance anything in pve (the main part of the game) because it breaks pvp ( which is broken itself ) . Try a system overhaul so you can separate them? Tune dampening? ?? Ugh

yea the buffs are a joke

Fury warriors, while our class is utter garbage in most cases, like in a lot of PvP cases, we are still niche, and that niche fits decently well, for pvp, we are basically utility, storm bolt, intimdating shout, piercing howl and bladestorm. Not to even mention PvP trinkets. We’re not raw damage like before, we’ve changed. Now with that being said, not saying there aren’t issues with fury, like other classes spam attacking and getting the same dps as someone who has their rotation near perfect for fury, if they could maybe increase a single ability’s damage, like rampage or increase the debuff percent from seigebreaker

2% Massive kek.

1 Like

I forgot about presences, those would be kind of nice just to have unholy to move faster some times.

Bladed armor for strength because of the ability to get more damage out of blood boil and get that snap aggro easier.

I don’t think veteran needs to be mitigation, that’s the way blood plays, you take damage and heal it back along with an absorb shield. The problem is we don’t have the cushion we need for high damage encounters. If it just gave a health boost based on stamina that would let it scale with gear so we aren’t op in lower content and then ok at higher end.

im suggesting that to solve the yoyo health thing. it was like that before legion

Why would you want that nerfed? No PvP does not matter.

If you’re having trouble DPSing, go stellar drift :D. There’s no mindlessly strafing for melee in this expansion. You’re dodging everything or you’re dead.

At least i’ll do more than Twisted corridors layer 3. (Layer 4 seems doable, just didn’t get the chance to really try)

Hey Kaiv, just a sane suggestion:

When you post changes like these, please indicate the rationale for each of them. That way people would be more understanding, and perhaps there will be less QQ and players will give you lots of more useful and reasoned feedback.

Sincerely,

Pom

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The entire building’s engulfed in flames, and you’re throwing a bottle of water on the fire.
Disappointed in you Blizzard.

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Agreed. Its pretty bad when my level twenty three Ret Paladin crit’s a Templar’s Verdict number that’s higher than a non-crit Obliterate on my 52 Death Knight. To give you some idea of how absolutely fubar the difference between the two abilities is, TV has a modifier of 194% of attack power, and its damage is increased entirely from Ret’s mastery. Obliterate only has a 66.2% modifier baseline, while Might of the Frozen Wastes gives an extra 30%. Even with MotFW, Obliterate Rank 2, and the extra 2% from this hotfix, Obliterate will still hit weaker than TV, even when Oblit crits and TV does not. And this is before realizing that Obliterate gets no benefit from Frost’s mastery outside of consuming a Killing Machine proc.

For a spec to have a rune spender hits so weak is absolutely pathetic. A Rime consumed Howling Blast with Avalanche talented will do more damage in single target. At this point its pretty obvious Blizzard is still wanting to shoehorn players into Breath of Sindragosa. Their attempt to make Obliterate a viable build was just their way of claiming they care about player feedback.

Yeah my level 56 paladin can hit like 3k more than my dk lol

It really does feel like we are playing a Beta right now. Everything between the lack of class / covenant balancing, very-very bad loot table designs (vault is nice but raiding has become essentially pointless), and just plain lame plot so far makes it hard to log in.

Used to fill time with pvp but even that now is based on who has more convokes / paladins / arms warriors.

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DH buff?
Mw buff?

Fire mage nerf?
Boomie nerf?
All pally spec nerfs?
WW nerf?

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My daily 2% lol post, thanks blizzard.

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