Look, I would have posted this in PvP, but let’s not kid ourselves, PvP tuning is done by the PvE team at the moment. So here I am.
If you don’t know this, I am telling you now that Holy Priest is too strong in Rated Arenas.
Look no further than the Arena World Championships, every team has to carry a Holy Priest healer to be competitive.
It’s too strong for a few reasons:
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Mastery scaling is out of hand – Echo of Light healing can do up to 200k per tick in Arena. That’s 1/8 of a health bar. For a healer that’s not a Healing-over-Time archetype, this is way too much passive healing.
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Serenity spam is just too strong – paired up with Guardian Spirit, it’s literally impossible to kill through Holy Priest burst healing if Serenity has little to no CD. For a healing class that already has Void Shift and Power Word: Life baseline, this is just too overpowered. Compared to other healers, Holy Priest’s “oh-crap” button is way too global-efficient and effective.
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Too many get-out-of-jail-free cards - Spirit of Redemption is a 2-min CD that laps really well against most DPS burst windows. Holy Priest can Shadow Word: Death to break out of Sheep, Fear, Incap, Sleep and Repentance. Holy Priest can also Fade out of most CCs every 20 seconds too. On top of that, most high-rated Holy Priests play Gnome so they can break out of Boomy’s Root-Beam wombo combo. And let’s not forget they have a baseline 1.5 min trinket to further negate CC.
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Mana is still too good after last week’s nerf – again look no further than the AWC games. Spirit of Redemption still offers a mana-free healing window. Symbol of Hope isn’t touched either. For a throughput healing archetype, Holy Priests still outshine Resto Druids and Mistweavers by a long mile.
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Lack of damage mitigation is no longer an issue for Holy Priests – this was a historical pain point for this spec, however, with gradual power creep, inflated health pool, every spec has effective ways of freezing their health and improving healing received. And even without damage mitigation, just through pure healing throughput, Holy Priests still have a 50/50 chance of keeping squishy Cloth casters alive, against the mongoloid-est of Ret/Warriors.
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Perhaps the most overpowered of them all is Holy Priest’s damage potential - Chastise + Holy Fire combo can literally one-shot people in arenas. For a healing spec historically took a back seat in the damage department (vs. Discipline), this is just not proper class design.
I hope whoever’s doing Priest class tuning can review this post and return the feedback to the upper management. This spec is performing too well in Rated Arenas.