Class tuning 06/27

this is the part i found hilarious too, if they wanted to specifically target demos survivability and not hurt other specs then it should have been functionally only a nerf when specced demo, instead this hurts destro and affy more than it hurts demo which blows my mind but still not surprised.

Where is the demo specific damage reduction?

Im not convinced these changes hurt demo at all tbh, but it for sure hurts affy and destro where coil may actually mean more for healing than it does for demo. The soul link nerf is really not that huge imo and profane isnt really used by that many people as demo.

TLDR: If the goal is to nerf demo specifically on survivability then they should be nerfing those talents specifically and only for a lock that is specced demonology and not a blanket nerf to all 3 tho missed the mark.

It blows my mind that they have targeted ANY of these moonkin/rdruid nerfs before looking at cyclone.

Cyclone should have never been “buffed” to 6s in line with everything.

6 Likes

they. do. not. play. their. own. pvp.

every tuning pass and random meta switch they enable are obvious indicators that they simply look at statistics without context, and then do some random numbers changes and call it tuning

6 Likes

They have no idea what to do with marks Hunter. They’re further buffing aimed shot and rapid fire which will carry over into pvp, where aimed shot and rapid fire already have significant + damage modifiers. 10% base increase to both is more than 10% increase in pvp since they were already 133-145% or whatever.

The first buff this season did nothing to change its state. You lose the same matches that you lost before but win the same ones harder. This is going to continue to prove out the same situation, and it’s just going to get more ridiculous for mages and random battlegrounds.

They have to rework this spec. It was dog poo that revolved around double tap oneshots until they took away double tap. I was the first one to say it: marks rep will be in the trashcan until it’s just base aimed and rapidfire damage being +tuned high enough to where it’s always dangerous instead of once per minute.

Marks and bm are the two available ranged classes that have Hunter abilities and do damage with ranged weapons. Marks should obviously be the priority ranged Hunter spec over bm for the general health of the ladder. It’s like they don’t want to mess with Hunter because it technically works but nobody is happy playing it or playing against it ever.

2 Likes

i dunno these changes look pretty specific to me. pretty good changes imo… ive been asking for a marks rework for several expansions but they decided to rework spriest 7 times in 4 expansions

2 Likes

It seems like they’re very adamant about casted cc being 6s. I agree clone is the more powerful of the bunch. Perhaps if the duration isn’t to be changed, high winds could be changed to make the debuff either like 4s instead of 6 or maybe just mimic the duration. So like a triple DR clone would only give HW for 1.5s instead of the full 6.

I mean I don’t know, they can do whatever they want I guess. To be honest I haven’t played in weeks so, I feel like I’m out of touch at the moment.

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I 100% believe this.

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I guess it really only hurts destro then. Weird changes with contradictory explanations for nerfs as usual. Overall small nerf that could have never happened and no one would likely notice either way.

Is there not a talent early on in the demo tree that reduces pet dmg taken? Or was that reworked

Regardless the demo pet is wayyyy harder to kill than every other pet

Idrc about the coil heal change id rather play howl on aff every game it just breaks to the smallest dot dmg

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Was just saying this, these passes are made by ppl not intimate with actual gameplay. Nuance escapes them so often.

And even then they’re slow to react (took this long to look at soul link) or like the ret rework shows how oblivious they can be.

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I would come back for a MM rework TBH

Yeah idk. If thats the change they want to make then that’s fine. I think that boomy’s strength and upsurge in playrate has almost everything to do with cyclone and nothing with the nerfs they applied.

I think it needed nerfs relative to everything else for sure, but the class is and always has been regularly out damaged by spriest, aff, and ele, and outpressured by any rogue and bm hunter comp.

Also, its success is really dependant on sub rogue and demo lock which have everything it doesn’t and are also overtuned.

I think that cyclone should’ve been nerfed by a full second (and the solar beam change is fine) before any other changes got made to boomy specifically.

Considering rdruid throughput seemed to skyrocket out of control with tier are we really surprised by a change like this?

Yeah I mean honestly I agree. I think their damage is what originally drew people in but it’s not like boomy has ever done bad damage. It’s always fairly high; especially if left unchecked.

And like I said, I’d be fine with clone taking a hit in duration but it’s only ever not been 6 for only one season. I’m not sure that that alone is what brought the fotm but I can’t prove it either way of course.

And for sure, the beam change is whatever. Root was already only 6s so unless you wild charged them to extend it or rooted again, this change won’t really be felt by most I reckon.

Definitely agree with the partner success though. It definitely didn’t have the overwhelming success the forums made seem would happen. But that’s always been its kryptonite I feel. Unreliable rootbeam and susceptible to being trained.

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Yeah just not going to play my lock until the reactionary buffs back to the whole class.

Assa has been bad, it just got a flat damage buff and its still bad. It just can’t compete without the help of a S-Tier spec that compliments it. See Luminosity Gaming.

The only thing bad about assa is that it’s not sub

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sin isn’t bad lmao

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I think everyone agrees unholy dk is bad, top 100 lowest is 1927, Assa 1748