Class tree development

Good day,

I’ve been a mediocre Ele shaman since Legion, and a Slightly Good prot warrior since Vanilla. Of all the development the talent trees have gone through, this latest iteration is at once the most interesting and the most frustrating.

Currently the Class trees feel undercooked as hell. I have a lot of suggestions as to what they should be, all poorly thought out, and probably so class centric they would make classes overpowered.

I didn’t engage with beta, it’s become a way to make even more money. To my mind what Class Trees should offer is Utility, Defense. The Specialization trees really should be the trees driving damage output and (Whatever the word is for making abilities/skills relate to eachother and benefit from good play). the specialization is where your dps/healer/tank/support gains all of those abilities. To my thinking atleast.

Currently the left trees have a lot of point sinks and pointless points. They are pointless because they aren’t a real choice not really. There isn’t a serious player alive who isn’t’ taking the 2 points for 4% mastery. So why is it there?

In my experience what takes a good player to a great player is their ability to make use of their class/specialization’s unique utility while performing their damage/healing/augmenting/tanking rotation. Hunters used to rule the environment with traps and such. Ele/ enhance used to have Ancestral Guidance, decurse, windrush. The frustrating thing is all those things are there, they are just extremely hard to justify choosing right now, because of the way the trees are built.

I just think this needs a look. I’m sure there are other classes out there who feel stripped of their choices by the new pathings through specifically the class trees.

Awe, don’t be silly.
You’ve been below average!

I kid.

I absolutely agree with you.

1 Like