these new tier sets man . design is poor and uninspiring , the bonus set are boring and lack luster , feels like these new dev team is extremely disengaged with the community and probably dont even play the game , my god its like everything sucks but paladin or warrior , even druid sucks now .
They really need to rethink on these people and maybe start recruiting better devs.
The bonus for the HDH is pretty bad. It forces people to go back to throw glaive build. So again it force people into right side of the spec tree making any other talents not worth taking.
Mage, Demon Hunter and Deathknight are probably the clear winners. But, mileage will change depending on quality of the set (norm, heroic, mythic) and what race is using it. I can see the warrior set being situationally great on a Tauren or Orc.
I think Hunters and Warlocks might have the least interesting sets out of the bunch. The showcased sets are a little bland, though they’re in autumn/fall colors so maybe they will feel nicer when we can acquire them when it gets later in the year?
Though I am kind of sad that Warlocks have been relegated to pointy/sharp spiky armor, when Demon Hunters now get all of the actual demon themed stuff. Seems like Blizzard wrote themselves into a corner, and now they don’t know what to do with Warlocks thematically.
Blizzard if you’re looking for suggestions, you should be looking at Warlock challenge armor and question why that works so well. Yes, huge horns are cool, but disjointed nonsensical, but menacing armor is cool as well. You can see portions of the armor that are being corrupted because of Fel/Void, and this works for a Warlock. We don’t need to be covered head to toe in spikes… unless they serve a purpose. What is the mindset of a Warlock? We’re the class that prepares, we’re the one’s that focus on utility in a sort of meritocratic sort of way.
I understand that a lot of our armor sets have always had spikes (or similar) but I’d love to see artists break away from that mold. Warlock sets feel like they’re getting repetitive. If you look at half the sets, it’s skulls on shoulders, skull on belt, skull on head and spikes everywhere… rinse & repeat.
Based on current trees. We don’t know what they’re going to change for our talents. It’s too early for HDH to speculate the effectiveness of the tier set based on zero information about how our talents will shake out.
Base on what the DH devs posted in discord it shows there is disconnect between dev and the players and the devs are still in their little world and does not care any feedback that’s given or want to communicate at all…
It seems he doesn’t even play DH so he doesn’t really understand DH issue at all.