2 arms war, 1 fury war, 1 assassin rogue shuffle lobby. rip me. The opposing hpal obviously did very well ![]()
So you want more filters, but also shorter queue times?
This is not a realistic expectation. Your best bet for Shorter queues and seeing less of the class you’re playing would be making a Resto shaman.
ehhh, I mean, IMO, we prob need an evaluation on output in contrast to comp stacking.
how can we code the proper and successful evaluation of player output (damage or correct timing of abilities)? that’s the magic riddle atm.
I would imagine, if I were a multi-billion dollar, multi-continent, super successful and profitable gaming organization with the world’s largest video game title to date I would be consulting AI multiple times a day to see what it thinks.
but hey, that’s just a CSEC engineer POV. what do I know?
Hpal x2/Mage x2/ WW / Dh in my lobby earlier. Poor WW ![]()
shuff just has to go***
I had a 3 warlock lobby went 2-4 vs a low mmr healer.
Frames totally confusing for me when classes stacked and they never stay in my range sigh
It is when its been completely abandoned.
Its not a massive leap of effort to write a filter on ye olde algorithim that only allows 1 of each DPS class in 1 lobby, healers I think kinda unfortunately become collateral damage, theres only 2 healers vs 4 dps so… not sure what you do there.
Its one thing to have a lobby with 4 melee but its another when those 4 melee are 3 dh’s and 1 ret or something equally stupid.