Class Specialisation Ideas

Prestige specialisations (4th spec): get a class to level 120, and you can restart a prestige version of that character at level 20 with an added talent specialisation.

Rogue

Ninja/Shinobi (2 handed sword/polearm dps)
A fast moving, sneaky and misleading foe on the battlefield.
Specialises in avoiding damage and confusing enemies using scapegoating, replacement techniques and shadow clones
Stealth changes to a timed, undetectable invisibility that you run much faster during, and can teleport.

Abilities unique to spec:

Scapegoat- creates a shadowy figure that stands infront of you, absorbing the next critical hit towards you exceeding 10% of your max health.

Shadow Clone- create a copy of yourself with equal health that lasts 60 seconds. The clone will deal 25% of your damage, and can be cast multiple times,
with each clone dividing damage dealt between all clones equally and your max hp reduced by 10% for each active clone. Clones should move like players, but alternatively just copy the movements of the rogue.

Replacement Technique- Place an invisible dummy at a target location, and when you reach 50% or lower hp, you swap places with the dummy and it is destroyed. Ideal for escaping combat.

Bladeshift- Throw a dagger at a target location, dealing damage to any targets hit in a line. clicking the ability again will teleport you to the dagger and increase the cooldown. Can be used while stealthed. (cooldown starts after 4 sec or when you teleport)

Warrior

Dragoon (polearm & shield dps or tank)
A steadfast champion and master of melee/mid-range combat.
_Specialises in disrupting enemies and building up to massive piercing blows. _
Specialisation can be changed slightly to suit using two handed polearm or one hand polearm with a shield.

Abilities unique to spec:

Dragoon Strike- strike a target enemy from up to 10yds away and hitting all enemies infront of you for 25% damage. Each time you cast this ability on the same target it’s damage increases by 20%, up to 100% bonus damage.

Dash Spike- dash up to 15 yds to an enemy, dealing damage and interrupting movement and casting for 1 second.
Impale- impale an enemy, dealing massive damage and stunning them for 3 seconds. criticals deal 3 times normal damage.

Shield Charge(1.5 sec cast)- slam your shield into the ground dealing damage to any enemies right infront of you and stunning for 2 seconds, then you charge forward 20 yds knocking enemies back and dealing damage to them.

Spell Recovery- Place a ward that absorbs the next harmful spell cast by an enemy nearby, healing you for the would-be damage done.

Mage

Battlemage (sword and stone dps or tank) [Stone] Off-hand weapon type: a magical stone gem that contains an element- fire, water, arcane, holy, shadow, lightning, nature, ice and fel. Stones have a number of charges before exhausting depending on the individual item.

A switchable glass cannon/stone wall wizard with unmatched magical prowess and versatility.
Specialises in controlling damage dealt and taken with powerful spells, and temporarily enhances weapons with powerful magic.

Abilities unique to spec:

Magic Fissure- Cause a tear in space, creating a cracked fissure in a line infront of you and dragging enemies into it, stunning them for 2 seconds. Fissure lasts 8 sec. [costs 1 stone charge]

Elemental Blade- Unleash your stone’s power onto your main hand weapon, enhancing it with the stone’s element. For the next 12 sec, casting this ability again will strike an enemy for [stone element] damage. [costs 1 stone charge]

Magic Shield- Your stone transforms into a shield containing the stone’s element. While the shield is equipped you deal high threat and take/deal less damage, effectively making you a tank. Cast again to disable. [costs 1 stone charge]

Forceful Element- Has different effects based on what you cast before it:
[magic fissure: destroys the fissure, knocking enemies up in the air and dealing [stone element] damage to all enemies caught in the blast.]
[elemental blade: unleash all the stored power of your charged weapon, using it in one massive strike. Hits all enemies infront of you, dealing massive [stone element] damage.]
[magic shield: creates a magical shield around you, blocking 40% of physical damage done to you for 6 sec.]
[forceful element: recharges your stone’s power, restoring stone charges.]

Death Knight

Black Knight/ Void (axe/sword/polearm dps)
A master of melee combat and weakness exploiting.
Specialises in managing critical blows and attacks in a way that leaves the enemy feeling helpless.

Abilities unique to spec:

Dreadwake (2 sec cast)- pull your target towards you, then strike them with such force that you knock them back again, dealing high damage and stunning them for 3 seconds.

Mighty Throw- throw your weapon at a target enemy, damaging them and causing them to take 30% more physical and void damage for 6 sec. Always critically hits a target stunned by dreadwake.

Twisting Void- strike an enemy with void energy, damaging them and generating a void charge. Each void charge deals an additional 20% void damage (up to 3 void charges). Having 3 void charges consumes them, exploding and dealing void damage to nearby enemies.

Inevitable Execution- Set doubt upon your enemy’s mind, slowing their movement and attack speed by 20% per second until they reach 100%. Afterwards you deal massive damage to them and the debuff is removed.
Critical hits deal 3 times normal damage, and killing the target with this ability restores health equal to damage done.

Black Chains- Chain an enemy target to you, slowing them and preventing them from moving more than 20yds away from you. When they are at peak range, trying to move further away damages and slows them. If you or the enemy is stunned or slowed, there is a chance the chains will break. Lasts 10 sec.

BEFORE YOU COMMENT: I don’t want to be lectured on lore complications, impracticality of the spec or hear about how “similar” another class/spec is. These are merely ideas i’d like to see put into the game, or given ‘Blizzard’s touch’.

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I left out as Paladin was not on this list.

Healer Warlocks… summon your succubus and have them offer “succor” to your teammates.

i tried coming up with something along the lines of a templar, but i kept ending up with something a little too similar to retribution pally or a warrior. i’ll add more ideas later on i think, as i didn’t cover all classes.

edit: it’s me, Manyforms. i just learned how to change character on here :stuck_out_tongue:

I’m with you as far as concept goes, but your actual suggestions are a bit wanting. There’s a lot to choose from that doesn’t involve things like “Ninja” and “Dragoon” that are generic or poached from other franchises.

Original concepts for RPGs are scarce. Although ninjas are generic, so are all the wow classes except for demon hunter. Dragoon however is yet to be seen in many popularised games other than final fantasy, which i’ll admit i drew inspiration from. My main goal however was to just submit ideas to introduce more class depth, while keeping each new spec a new flavour/feel like the others provide.

I would be totally down for adding a fourth to the trinity much like rift the game has and have dedicated support roles similar to bard or classic shammy. Help the healer out maybe the tank throw some dps here and there. That’s the role I loved playing and to see at least some of the classes with a variation of that would be fun. They don’t even need to add classes just like you mentioned the fourth spec a few of those could be that way. It could even bring the true offtank into being instead of just sitting there hitting occasionally until your turn to tank the boss “yes I know that isn’t what they are actually doing”.

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I love the idea of a battle mage but id like it to be implemented in a slightly diff way than you mentioned. Other than that cool ideas I’d Def like to see 4th spec ideas over a new class for sure

Well, for example, you mentioned Ninja, but essentially laid out the Blademaster. And “Dragoon,” outside of the Final Fantasy context, refers to mounted infantry (ie. troops that utilize the battlefield mobility of cavalry, but actually engage as infantry). That term doesn’t hold up outside of FF, and that’s only because it was grandfathered in because they couldn’t fully put in “Dragon Knight” back in the day.

And Death Knights… look to the lore to see what direction they may be headed in. Void and Death magic do not mix, and their leader is a man eternally on fire which is not currently reflected in the specializations.

Again, I’m all for adding specializations. But a little care needs to be taken when adding them.

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I brought that up here recently: The Support Role

The fact of the matter is, it’s not about adding the role. They already had it. It was removed over a decade ago. It would be quite the reversal to see it make a comeback.

I just want to say, I think you watched 300 too much. But Myrmidon would be a better name for that type of combination. Dragoons are already rifleman in Warcraft Universe. Kind of like Warhammer Fantasy.

That type of dragoon you speak of, is more Final Fantasy type, would not quite work with setting Warcraft is based off.

At first glance I do like the Prestige idea. But I do not think a 4th specialization would be healthy for the game. If that happens, it should be a full class upgrade to hero class. And it would probably be limited to 2 specialization since the devs struggle with balance too much.

They even said if they could rework the game that’s what they would do, 2 specialization per classes. This is why the Demon Hunter has been this way, and they still struggle to tweak it around other classes as of today.

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They can’t balance the classes and specs they have now. I don’t think they’d be able to do this competently.