Class Simplicity - Fix It

I started playing unholy DK recently and my god it is annoying.

You need to groom the hell out of bloated classes. I have a friend that also complains about enh shaman. Why do you have a class that has 5 spells to cast before they can do damage?

Honestly, why? What is your mental?

Remove 80% of the bloat. Like why do I need to DND and apply diseases? Why doesn’t DnD just apply them? It’s literally called Death and Decay. It should just apply them.

Figure it out please.

Do your job.

Edit:
Adding a response below to the main post.

Class buffs should be an aura with the same proximity as time warp. If someone gets battle resurrected, why make me recast int? It should just be given.
Further to this will avoid having any form of issues with people entering dungeons with buffs that are not part of the party (the cleansing you do before starting a M+ for example, you will never need to worry about this again).

52 Likes

Nah.

19 Likes

Well done, that’s exactly the tone devs love to hear. Makes them want to jump right on it, I am sure.

25 Likes

There’s easier classes and harder classes. It’s good to have balance with it to be able to appeal to both kinds of player.

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It’s not about difficulty. I just started playing again, trying out prot warrior, why does my opener have 3 cooldowns that are on the GCD? 2 of which require a macro to make them cast at cursor. It’s just clunky. And I know I have it pretty easy.

I remember shadowlands dk and having a literal konami code of cooldowns to pop before even starting doing damage and it sounds like it’s not any better.

18 Likes

Been saying this for 2 months now. I just cancelled my sub again effective 22nd April. While I can come back and play a familiar spec with not a lot of friction, trying out a new spec or class is just far too much investment and learning required and the only on ramp is to go read a 10 page icyveins/maxroll guide. Trees are too bloated, rotational, utility and cooldowns too numerous and class identity too watered down and spread everywhere.

For me thought the story is the worst bit of all… no horde, no orcs, no kalimdor no interesting conflict just good guys vs bad… where is the drama or fun in that?

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I do think that the more complicated a rotation, the harder it becomes. I personally like a lot of buttons to press, but also sometimes I don’t mind jumping on my pally and having a simpler rotation.

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Just play a Ret paladin. If you’re down for hitting Final Verdict or Divine Storm 8 times in a row then more power to ya’. It was a cool gimmick at first but man, I’d love another button to press.

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I don’t understand why spells like fortitude, mark of the wild, arcane intellect need to be cast, who is against letting them applied passively to everyone in your party? So annoying that they do not last through death as well, I don’t want maintenance spells. Also why does warlock healthstone need to have only 3 charges? Who would hate it if those had infinite charges?

6 Likes

How many buttons do you think specs should use?

I know I’m probably in a minority that would be happy only having 5 - 6 abilities in my rotation as that’s about all my age addled brain can handle. :joy:

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You cant be serious. You complaining about button bloat and you use a spec that wants nothing more then to spam 1 button. Lmfao so pathetic

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It’s not complicated to have cooldowns on the gcd. Especially a lot of them.

In fact I feel like prot warrior needs another button. Something to dump rage off the gcd to deal damage with, I don’t always want to press ignore pain. But cooldowns being on the gcd is just jank.

You and your friend want “easier” classes? Go play them. Enh isn’t like it was. So no, it’s not that bloated.

If you hate complexity, go play droolfest hunter specs or take passives.

1 Like

No.

If you want a simple class go play ret paladin or BM hunter and leave other classes alone.

6 Likes

Isn’t revenge sort of that damage rage dump?

I do still think having a 5 step opener compared to a 1 step opener does make it more difficult. Maybe it’s not the most engaging difficulty type, but it is more difficult. The real difficulty is in priority ability decisions. I think the most difficult classes have you making split second decisions on the best abilities to use.

1 Like

People already do this. A lot. In any 13 I list I see dozens of ret pallies qing up. The overwhelming popularity of these two specs suggests there is more room for more specs that are easy to play optimally.

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I agree slightly. Little things like having to moonfire is not fun. Doesn’t feel good.

I could’ve sworn boomy was getting something to apply both dots when we went into CA. What happened to that?

Unholy just has a really long ramp up time. San’Layn makes the spec a lot easier. Don’t have to track much.

I like buffing people not in my party, it annoys me Evoker buff only applies to your party

3 Likes

Yeah I agree with you there.

Revenge’s problem is it’s on the GCD. So I press it and then I have to wait to press it again. And then I have to wait to press it again. Or the game blesses me with a proc and I have to dump rage with ignore pain anyway to avoid overcapping.

I think prot warrior needs an off gcd rage dump with a cooldown, maybe something with the fancy charge system they have now? idk. Just something to do between globals because it’s very easy to end up in a cycle of pressing shield slam->tclap->ignore pain->shield slam->ignore pain because there’s nothing else to spend rage on off the gcd and I don’t wanna cap.

2 Likes