This came up in conversation with a friend today, and I wanted to ask you all about your thoughts on it.
In an MMO, you pick a class / role / spec that resonates with you, then you play it. You play it because you enjoy it, and then you progressively get better at it.
In WoW, you pick a class / spec that gets you into keys based on what is and is not meta, you play it because it’s meta, and you don’t really care about getting “better” at it because you’ll probably end up benching it after the seasons over.
Some of us are sweaty alt-oholics and play everything, others are more siloed into playing 1-2 classes.
I get class fantasy is a thing, but in the competitive meta of the game, wouldn’t it be easier to just have everything good at everything that is required in the meta every season?
Example
Prot Warrior is hyper struggling right now, make the DR shout (w/e it’s called, green orc, don’t remember names) silence enemies for like 2 seconds or something as a talent.
Thematically, you could even have it so they can throw out (multiple?) spears and drag enemies in - similar to something like DK mass grip.
Just something that allows you, as a player, to be more effective in your role without having to literally reroll to another class entirely in order to progress further.
I’d love to hear community feedback on it. It’s not like we’re outside the scope of what is possible, we’re just wandering into viability concerns.
As of current, there are plenty of classes that are literally incapable of going beyond a certain key level. That just doesn’t feel right to me, if you’re good at your class and you’re capable of doing the content, your class shouldn’t matter.
That’s the entire point of an MMO.
Thoughts?