What changes would you like see in the main class you play?
I play priest (mainly discipline), and I just want a better shielding ability/my current shielding ability to shield more than a wet noodle.
I play with a ret pally and he wants mobility and a way to disengage/engage the enemy.
What are your ideas for your own classes?
Mobility and ramp up are my big issues with Warlocks right now.
Ramp up is being addressed in SL with the changes to GoSup, Tyrant, Dreadstalkers and too many changes to list for Aff, but mobility is always going to be super irritating.
I want KJC back for all three specs, even if it’s just limited to Sbolt, Drain Soul and Incinerate, it makes the class flow infinitely smoother in helter skelter fights where you’re constantly moving.
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Grappling Hook/Shadowstep should get the CD reset when killing an enemy that Harpoon/Death Grip does. I would talent into it like I do with those other two.
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I would like a larger variety of poisons than we currently have, and more than what we’re getting in SL.
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Resto Shaman needs to be balanced across the entire spectrum of endgame content. I would like to have my abilities be more viable in 5-man content, even if it meant sacrificing some viability in raids.
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Riptide and Chain Heal should reduce the CD of Spiritwalker’s Grace by a small amount each cast, and the CD of SWG should be increased to balance this.
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HPal needs a baseline HoT.
Let’s see a abomantion back, more undead summons ABILITY to call out meat wagon to drop corpses around a target that I can explode … unholy aura from war 3, vamp aura on blood…
Lich transformation on frost
Yeah, I feel like I’m rooted when playing my Demo Lock, which is a damn shame because it’s so fun.
I also want to add better survivability for my felguard to my list. That dude is like wet tissue paper.
Honestly? I’d like to see Mark of the Wild return as well as Old Blessing of Kings and let them stack on top of each other, Also Dark intent for Warlocks.
Also Blessing of Might and make it stackable with Warrior’s Battle Shout.
Give me Corpse Explosion back as a damaging AoE ability!
Yeah, the biggest issue I have with how they’re changing pet summons is that there is a LOT of issues with abilities hitting pets that aren’t supposed to (the Berserker bleed in KR is a big one) and just plain buggy fights like Carapace, where I have to resummon my pet every single time I change phase.
They scrapped long pet summons for Warlocks specifically because it was the easier alternative to actually fixing all the random crap in the game that breaks pets and forces a resummon. Going back to the old days where I have to spend 6 seconds in the middle of a dungeon resummoning it because it got cleaved or stuck on stairs is going to be super irritating.
And for pets that are supposed to actually be able to Tank, the Voidwalker and Felguard feel pathetically squishy and bad at aggro generation compared to Hunter pets.
Wraith Walk baseline
Make Ice Cap as good as BoS or Buff Ob
Oh god yes, kill abunch of things then detonate their bodies for massive damage to more groups.
A compromise I would be fine with is a 6 second baseline summon, reduced by 1.5 seconds for each soul shard consumed, and make summons require 1-4 soul shards instead of just 1. That way, the out-of-combat summon at the three base soul shards would be 1.5 seconds, planning to summon something else or resummon a demon you don’t want to heal up would require a bit of set-up and some trade-off in rotation. It would only feel punishing if you were caught completely off-guard.
Not sure how they’d implement this for hunters to keep it fair, since both classes are being treated the same for some reason. Not all pets are equal.
BUT, I don’t main a warlock, only casually play one on an alt, so I have no pony in this particular race.
I just think they shouldn’t change summons at all. It’s not broken, so why bother fixing it?
But in saying that, it is Blizzard. Breaking what wasn’t broken is their specialty.
To have a passive named “Sanctity Aura” for ret - Once Avenging Wrath expires, you gain Sanctity Aura, that is just Inquisition renamed, for a minute. Inquisition would still be a talent, giving 15% damage, 10% Haste increase, it would replace Sanctity Aura, basically you would get empowered Inquisition on demand vs getting only after Avenging Wrath, in which case you would probably be using Crusader.
The reasoning being to give us sustained damage after our big cd is over, since Paladins fall a lot on the meters as soon as AW ends, so it the gameplay choices would be about having either a big CD and decent sustained damge VS decent CD and big sustained damage.
Of course the numbers would have to be worked properly, I don’t know how to balance games, but that’s my idea.
I miss KJC, I hate not having mobility.
I agree, and I don’t think the work that is happening in SL is going to help them very much, their regular heals won’t generate holy power so it’ll most likely just feel bad to hard cast a heal without getting to be able to cast a bigger heal later.
Mark of the Wild would be very nice to have back, ngl.
This is very true, paladins don’t have a lot of sustained damage. I know most paladins do take Crusade, and “Sanctity Aura” would most likely be modified to include them.
Wrath Ret or failing that, dropping Holy Power for Ret and the other specs that had it forced on them now.
The idea of Ret with sustained damage is cute but it will inevitably and I mean INEVITABLY be “Ret does no damage” and you all know it. The only reason Wings seems so strong and tied to Ret is it’s the only way it does any damage at all. It should have its main DPS dramatically higher normally (and that’s possible without Holy Power garbage) and just have Wings be a smaller increase on top of it. That’s NOT how they’d do it though and you know they’d just make the other abilities do slightly more and have Wings be nothing and call it a day.
Subtlety obviously leaving Rogues and being made into class on their own with a Melee and Range Damage Dealing as well as a tank specialty.
I still wish to play a Dark Ranger.
No lie. If KJC came back, I’d probably main warlock.
I want Feral druid to be given the necessaries it needs to be more competitive and more consistent. There are several really good ways that various Feral mains have suggested that could be done, so I won’t belabor it…but feral fixed. That’s number one. It’s a harshly unforgiving spec as it stands.
That’s…pretty much it.
Seeing how they’ll turn Roll The Bones into a cooldown based 2 charges spell, imagine how long it would take, for me to roll 34 times to fish for the lifesteal buff when I needed it (yes I was soloing Lor’themar in Silvermoon and I counted how many time I’ve rolled while popping all my defensive spells and chugging potions).
RNG + Timegating is not what we needed.
I used to play Feral in MoP/WoD, and I didn’t realize how badly they had broken it until I tried to pick my druid up again. ![]()