Class Greatness!

Seen a post about each classes weakness. Figured it’d be interesting to see what greatness in each class would be.

Druid
Rogue
Hunter
Shaman
Priest
Warlock
Mage
Warrior
Paladin

Warrior: The only class you should play.

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Druid - you can fill any role in dungeons
Rogue - ganking buttholes
Hunter - super easy to level, good at world pvp especially at lower lvls
Shaman - windfuryprocGGyolo also totems
Priest - everyone wants dem priest heals
Warlock - coolest, smartest and sexiest, can spawn infernals in goldshire
Mage - have so much utility and damage, broken mofos
Warrior - basically only tanks in raids, gods when geared
Paladin - buffs n’ bubbles

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Druid - Great at dying to warrior
Rogue- Great at dying to warrior
Hunter- Great at dying to warrior
Shaman- Great at dying to warrior
Priest- Great at dying to warrior
Warlock- Great at dying to warrior
Mage- Great at dying to warrior
Warrior- Great at fighting warrior
Paladin- Great at dying to warrior

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Druid - “Yep, I can do that.”
Rogue - “Nothing personal kid…”
Hunter - “What?! Cuddles killed it? Gosh, I didn’t even know we were fighting!”
Shaman - “This? Oh I like to call this one… Windfury.”
Priest - “I will keep you up.”
Warlock - “I’m the reason edgelords became edgelords.”
Mage - “I will now demonstrate how much smarter than you I actually am!”
Warrior - “Everybody get behind me, it’s about to get rough!”
Paladin - “I will fight to the end and be the last man standing. Always.”

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It’s going to be quite hilarious when all of these warriors get wrecked and can’t figure out why their “god mode” class isn’t working.

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Let’s see only class with viable PVE tanking and DPS? - warrior
Only class with most OP PvP debuff? - warrior

Rogues are raw damage and survivability.

Paladins are great at feeling like an unfinished class in vanilla. The end result of designers not knowing what to do with them.