Class design: Should they feel good baseline? Or with introduced systems?

The current game play is extremely unrewarding in terms of class identity.

Currently 45% of my damage is direct damage from abilities that have nothing to do with my class. Of the remaining 55% it’s hard to say how much of that is due to procs and boosts to my spec abilities from sources other than my spec, but I’m guessing it’s more than 5%.

So over half of my damage has nothing to do with feral.

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