Class design is bad. Too many passives and random procs

Thanks to the bloated DF talent tree every major ability has 12+ different effects.

Every class is like an old car that needs to “rev up” to start doing damage.

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2/10 ragebait.

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Why is it rage bait? There is a lot to keep track of lol. I prefer this faster way of combat than to the old, but it’s still quite a bit of keeping passives up to do damage.

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Pendulum swinging back. Just a few months ago people were complaining there were too many abilities.

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I can’t read it, but given the OP, I’m sure that’s the case. He hates this game.

All I’ve got is the title and it seems he doesn’t comprehend that there are choices: take passives or take actives.

I’d rather interesting design than bland boring Classic design, which is all OP ever wants.

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Some for sure, but certainly not every. You could go Frost DK or MM hunter in S3 and instantly burst like 40 million dps on trash packs, then watch it slowly drop down. I’ve been playing Outlaw and there’s not much ramp up there. Warrior can burst right out of the gate, etc. I’ve never felt like WW Monk was particularly bad either, compared to something like Boomkin lol.

For a lot of classes/specs you really don’t need to track the passives because you are gonna send the ability regardless, it is the reason why most weak aura packs only track big ticket passives and even then that is 50/50 because most times it is still worth to send the ability.

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Maybe, but he’s kinda right

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Bring back the Class Trainers.

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Yea I think people mistakenly blame “too many buttons” for the complexity when the real culprit is passives and random procs.

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/Sees the bait
/Leaves

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And with the old talents, it was constant complaints that it was too boring and stale. Rightfully so.

Current talents are awesome. Take the time to read each one and learn how to play it. Specs are not intended for you to master within 5 minutes. It takes time to learn the talents, rotation, set up keybinds, and then actually perform the spec optimally. Anything less is boring as hell.

Hi Bulemy we discussed this before and I’m sure this isn’t gonna change your mind again but as I stated above you don’t need to concern yourselves with passives as that is there point, they are passively there to buff the damage of your ability. You can review any number of guides or weak auras and there is only a very small handful of passive you need to track as the others as I just stated are there to passively boost the damage of an ability without you needing to think about. You are really over complicating this for yourself.

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Almost all the dps classes I’ve played leans pretty heavy into keeping your passive buffs up in a certain way, all built into a rotation that allows you to maximize the damage your abilities will do. It’s not a bad thing, but there is a lot sometimes. I mained arcane mage this season and going into next as a ww monk. Both have plenty to keep track of.

I don’t think it’s a bad thing but it is true. lol

Whereas a spec like feral seemed to have that and bleeds both to manage within windows of time that cds are up! That one was too hard for me.

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Well that is the thing though most of these passives are maintained by doing your rotation, you don’t need to go through the trouble of thinking about it as they are maintained passively.

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The average player cannot comprehend when and why Devastation pushes Disintegrate because they don’t read the talents they copy-paste from the guides.

It isn’t that it is complicated and instead is very simple but the bar is set very, very low.

That’s not really true for all specs I guess. Procs and stacks of passives can determine the spells you hit too.

At least it should. I’m not that great at the game but I know that is how some of it works lol.

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There are fringe outliers for sure but in my experience it is much more important to know your rotation priority rather than micro managing passives as it is almost always better to have the ability on cooldown than waiting for the opportune time to use it and missing out on having used it multiple times. Maximizing your damage in general really doesn’t matter unless you are pushing for m+ title or hall of fame because you really can clear every piece of content in this game with whatever you want outside of the highest m+ keys, optimization really only matters for the absolute best players.

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Isn’t that sort of nuts tho? It’s so hard to manage that it only matters to the best players pushing the highest content. Lol

I know personally I get hung up on some of this type of things when I’m trying to learn a new class and it can be overwhelming

Maybe that’s just a me issue but still I get what the op meant in a way. Still do prefer this smoother combat feeling to older systems tho. Classes feel nice, but can be hard to feel you got a good grip on it if you look at it too much.

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Outlaw rogue vanish use:

Vanish followed by Between the Eyes if at 6 or more combo points while adrenaline rush is active and any 1 of the following conditions is met. Adrenaline rush has 3 or less seconds remaining. Vanish has 15 or less seconds before overcapping. Between the Eyes is on cooldown AND Ruthless Precision is active. Subterfuge is active.

That’s a handful of things to be tracking in order to optimally use a single ability for a single class lol.

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