Im just sick of having to relearn my class every season. Theyve changed my druid so much so fast, its become irrlevant to me and i dont play it anymore…I couldnt possibly play alts and be any good at them, its all i can do to play 1 class and spec and stay relevant in it, its just exhaisting. You put in soooo, much work to be geared and aweseome, and right when you achieve that, they pull the rug out from under you and start over again.
How many different forums are you going to post this drivel? Druid did not get any major changes, like none at all…
wtf are you talking about…this is my first post ever
This you?
https://us.forums.blizzard.com/en/wow/t/fury-warrior-tier-set-bloodthirst-spam/1706100/11
I hate that anything has to change. I’m perfectly pleased playing my same self on a new content with anew button or 2 every xpac. The pendulum swing wild changes and chaos is in-fury-ating [im seething because annihlator Fury is ruined] and since Legion classes constantly swinging in design and rotation is annoying me greatly to keep up and keep having to learn almost entirely new class.
Sounds like you simply don’t enjoy MMO game design.
Lol are you -really- going to troll this post that badly? Suggesting that all MMO’s are pendulum swinging their classes with massive rotational changes on some or more classes nearly every patch? ![]()
FF14 gives you 3-4 new abilities and empowered tooltips on previous classes.
Inb4 you derp for me to go play it, I have for years biding my time for Blizz to fix their PvP gearing mess.
Nah, pendulum swing class balance and reworks is solely a WoW thing since Legion because PvE’rs cry about the 4-5 dps buttons they press to want to be done in a different order for arbritrarily different numbers instead of rolling alts for fresh gameplay which is what rest of us did in the past.
FF14 only adds abilities and tweaks potencies 10 at a time. And GW2 some tooltips been unchanged for 11 years just because it works.
“I don’t like being proven wrong therefore it’s trolling”
Nearly every patch no, but most still under development MMOs get reworks/tuning patches once in a while.
A simple google search links me to an article that lists all changes and reading through it I am seeing a lot of either changed or even removed abilities.
https://www.windowscentral.com/final-fantasy-xiv-endwalker-all-major-jobclass-changes-new-expansion-thus-far
Another article, This one detailing the announced plan to fully rework the Paladin class.
https://www.sportskeeda.com/esports/final-fantasy-xiv-s-paladin-class-receive-major-rework-6-3-update-dots-removed-burst-damage-and-more
Apparently you missed a lot of patch notes ![]()
Because the “rest of us” was clearly a defining majority
Also saying it changed during Legion is pretty damn hilarious because only from classic to Wrath you can see the ton of differences in the way most classes play.
And removes abilities, and fuses abilities, and reworks entire classes too.
Another google search just yields this
https://wiki.guildwars2.com/wiki/Upcoming_changes_and_features/2023-11-28
Class updates planned for release 16 days from now.
Now this doesn’t mean some tool tips have never been changed, but it seems they get a plethora of changes too.
You literally said ping-pong ball design changes is mandatory for an MMO which is absurd.
Blizz’ reworks tuning are DEFINITELY more often than once in awhile.
The FF14 paladin class was not reworked they removed a DoT and turned it into a CD and gave a proc to finishers. I literally main the class.
You’re spreading misinformation with cherry picking these large tuning releases that happen once every few years.
Stop defending Blizz’s wild pendulum swinging changes to classes, or maybe you actually liked rets in the patch change that could kill players near one hit with 320k holy strike damage empyrean legacy and Divine Arbiter.
Definitely trolling at this point.
Reckless abandon was wonderful and nerfs and changes did not happen
Prove it wasn’t a nerf by posting parsers before and after patch.
Where?
Oh no tuning changes to make classes more balanced, oh no reworks when specs are badly designed.
They reworked the way it deals damage and how some of the defensive work.
The Devs themselves call it a rework.
I’m certain your judgment is the best opinion in that regard.
I just googled “Does GW2 update classes” and “ff 14 class rework” and the articles/wiki pages were the first thing to come up. Was I supposed to keep looking until I found one that said Wow is the only game with changes so it would fit your narrative?
Its literally the first information that comes up when you look up class changes pertaining to these games.
A tier set encouraging the use of another talent build is not a wild pendulum change, a bug fix is not a wild pendulum change, them altering a single talent that isn’t even meta in any regards is not a wild pendulum swing.
Dang caught me red handed, I was fuming when my level 50 Ret couldn’t immediately win me AWC.
I’m going to assume you mean parses, There are 2 issues with what you ask.
The first is that RA wasn’t meta in 10.1 so there are no reliable logs to show how it was before. To clarify, reliable logs means logs made by players who know what they are doing.
Second issue is that the change happened on the 10.2 patch drop and the new raid isn’t out, also until we get the new set, no self respecting raider would run RA.
Instead of logs I’ll do ya one better, I’ll literally show you the explanation Blizz gave for the changes to RA.
Fury
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Developers’ note: The previous design of Reckless Abandon was influencing builds and rotations too heavily, encouraging players to focus entirely on either Bloodthirst or Raging Blow at the expense of the other. We want Fury Warriors to use both abilities regularly, so we are changing the design slightly so it only affects your rotation choice immediately after using Rampage to open up more build options.
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Reckless Abandon’s Bloodbath now correctly shares its cooldown with Bloodthirst.
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Reckless Abandon now only empowers your next 1 Bloodthirst or Raging Blow (was 2).
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Reckless Abandon’s Bloodbath and Crushing Blow bonus damage has been doubled.
Source:
https://www.wowhead.com/news/dragonflight-patch-10-2-guardians-of-the-dream-official-patch-notes-335731
I play FFXIV as well, and you’re literally just lying in hopes that no one will know in order to win an argument on the forums. You look childish.
Low quality bait. Don’t intentionally be a moron and strawman.
FF14 patches are majority tweaking potencies by 10 or 20 and very rare ‘rework’ , not 20-30 lines of tuning and , for lack of talent choices, ability and spell changes for several classes every few months to change something that was broken from being fine for years.
I’ve used fast blade->riot blade->rage of halone/Royal authority for 10 years without core rotation being screwed with. Some end game stuff just had to be optimized this xpac after 4 xpacs have added abilities on top.
Now tell me what’s become of wild strikes, battle cry, and heroic strike in WoW? Go prowl warrior forums and look for evidence of people enjoying Arms abilities slapping like a wet noodle caught in a world between Bleeds and MS being gimped.
Unneeded Fury changes are result of this wild back and forth and hopefully they’re tightening the cap on this moving forward.
20 total classes vs 39 total specs to tune, I wonder why one gets more lines than the other.
Classes generally only get big changes when a new expansion is launched, Dragonflight is an exception because they reintroduced expansive talent trees and some were simply not well made and they used the data gathered to make better talent trees.
I think it’s also important to highlight how well recieved the reworks were, both Paladins and Mages were hits for the players and while anecdotal I’ve only heard positive things from the DH players in my guild.
So you could say they reworked how the abilities functioned : )
Basically got turned into Rampage as the spender minus the MS effect and free procs.
Got turned into a far less annoying group buff.
Gone because it just got bound to scroll wheel to spam during certain patches.
Now you want me to do your research for you?
This is all personal preference and therefore isn’t an objective metric as people who complain will always be louder then the people who enjoy it and don’t say anything.
Also this particular complaint can be fixed by simply turning off the floating numbers.
The same wild back and forth that made Fury essentially play the same from BFA to basically this patch where we play annihilator.
Honestly your whole crusade is caused by a change you dislike. If Blizzard was to make Stormbolt baseline and move Shockwave to where Stormbolt originally was, would you still complain about change?
I appreciate the research you’ve done but ultimately i feel the point of missed here.
WoW is a chaotic pendulum swing of changes every patch since legion and the fact i end up having to reroll because something gets completely broken or removed from competitive play simply from patch to patch or one xpac to the next, is uniquely a WoW experience now
FF has never slapped a class so hard it couldn’t even do savage content
I’m here on WoW because they’ve undone the rng gearing that was a awful grind the last 7 years for pvp and it’s a responsive pvp game
I stayed for fury during the bloodthirst nerfs and tuning but to throw a wrench in my cogs every 4 seconds? To have to hit a player for 20k slam instead of a second 50-70k bloodbath at low hp every 4 seconds? And completely lose the pressure momentum.
My enrage and cold steel hot blood up time gimped because they decided to change it now while allowing reckless abandon 2x bloodbath into 2 arena seasons and AWC’s? Enrage because annihilator kept its uptime by bloodthirst spam now i have to take onslaught or the pvp talent extending enrage.
Yes, I’m jaded that once again i have to pick up and learn something else because the spec is gimped. This is uniquely a WoW experience and frankly is unacceptable, these wild balance swings to create a “solution” to a problem that never was. They’re putting endless amounts of nakeup to cover a botched surgery that didn’t need to happen for so many specs.
All your post make so much more sense now that I know you are a fury warrior PvP’er.
Safe to ignore.
Actually both Arms and Fury
But keep simping for game design that can’t leave well enough alone that nerfed Tides of blood and skulksplitter after rounds of MS nerfs where arms is generally in its worst rep ever.
Class is design is good, you just are not good.
minior changes. I don’t think guaridan got anything. Feral got some talent changes but shouldn’t impact how you play. Moonkin got some major changes making some talents really good but shouldn’t be too hard to practice on dummy targets for 5mins. Resto I am not sure.
Why is OP posting about druid change in warrior fourm…
Arms has played the same since 9.1. Very little in their gameplay actually changed between SoD and now. Like, the most monumental thing was Skullsplitter forcing you to reapply Rend/Deep Wounds, since Ignore Pain affected Tacitician back in Shadowlands, and now we simply don’t hit it offensively. (We did play a fair bit different in 9.0, though.)
Fury is the same as it was back in the Legion pre-patch, all the way back in WoD. lol The “new” Annihilator build barely plays differently than the Raging Blow and Crushing Blow builds we’ve played in this expansion so far. If anything, it’s the same as our 10.0 build, except we hit Rampage with 1 less CB/BB usage in between (thank goodness for that, at least).