This threat is dedicated to changes that need to be made to classes.
This is not a balance thread, as much as it is to correct problems with current classes.
Please include your complains below, i will consolidate them into a list below.
Shaman
- Improve the mana cost reduction of convection to 5% per a rank.
- Improve weapon enchants to 1 hour duration
- Change Stone claw totem to have base health equal to that of the caster, and its talents to improve beyond that and
- Stone claw will now force the targets to attack it for 2 seconds, and have significantly increased threat and 35% of its generated threat will pass to the shaman after expired.
- Remove the mana cost of storm strike, and reduce its cool down to 5 seconds.
Warrior
- Cleave will now apply weapon damage + damage to all targets with in 8 yards of the target.
Rogue
- Improved poisons (talent) will now grant a 5% (per rank) chance to apply poisons to all targets with in 8 yards of the target.
Hunter
- Create a talent in beast mastery that improves pet loyalty gains by 10% per rank, 3 ranks.
- Improve attack power itemization on mail gear, specifically in end game.
- Create some gear that gives + skill level to bows ( a bow especially would be good for this)
Priest
- All smite ranks now take 2 seconds to cast
- Searing Light (holy talent) now increases the damage of smite and holy fire by 25% per rank.
- Holy Fire now deals all of its damage over 4 seconds, and no longer has impact damage. Shadow Word Pain and Holy Fire cannot be active on the same target.
- Improved Power Word Shield: Now increases the amount of absorb by 5% and returns 5% of the attackers physical damage per rank.
Mage
- Remove the creation amount for a range (where you gain +2 water per cast per level) to generate 20 per a stack for its all of its range.
- Reduce the skill trained for water by 4 levels (so the mages gain higher level water 4 levels earlier then they do now). Create a new rank to serve as the level 60 water (this all was done in original patches)
- Set the cast time of all fireball spells to 3 seconds
- Set the cast time of all frost bolt spells to 2 seconds
- Set the cast time of all flamestrike spells to 2.5 seconds
Druid
- Set all Wrath to 2 second Cast Times
- Set all Star fire to 3 second cast Times
- Moonfire (talent, balance) now reduces the cost of spells by 5%.
Warlock
Needs more investigation, player feedback is reporting no serious issues with the class.
Paladin
Needs more investigation.
Mana Regeneration
Increase in combat mana regeneration to 10% of mana (up from 5)