Class bug fixes posted

Patch 11.0.5 Hotfixes for October 28th - Many More Class Bug Fixes

  • Demon Hunter

    • Aldrachi Reaver: Fixed an issue where casting Soul Cleave on an immune target could result in applying an incorrect number of Reaver’s Mark stacks.
  • Hunter

    • Deathblow no longer incorrectly has a reduced chance to proc in PvP instances.

    • Pack Leader: An issue preventing Frenzied Tear from activating consistently has been corrected.

    • Marksmanship

      • Volley is now correctly visible to enemies in PvP instances.
    • Survival

      • Flare will now correctly play an animation for Survival Hunters.

      • Resolved an issue that was causing Wildfire Bomb to consume multiple stacks of Tip of the Spear per cast.

      • Pack Leader: Scattered Prey will now correctly increase Butchery’s damage for Survival Hunters.

  • Mage

    • Frostfire Bolt will now deal damage regardless of your line of sight with the target.

    • Frostfire Bolt now requires that you face your target to fire a projectile.

    • Dematerialize will now be consistently applied by the second stack of Nether Precision.

    • Frost

      • Death’s Chill will now properly function if Icy Veins is cast before a Raid or Mythic+ encounter begins.
        • Developers’ notes: Stacks acquired from Death’s Chill before the pull or before the Mythic+ dungeon is activated will still be removed.
  • Monk

    • Mistweaver

      • Fixed an issue that caused Rushing Wind Kick to not consume Tea of Plenty.

      • Fixed an issue that caused Jade Empowerment’s damage increase to not function if an enemy dies while Crackling Jade Lightning is active.

    • Windwalker

      • Fixed an issue that caused Last Emperor’s Capacitor damage increase to not function if an enemy dies while Crackling Jade Lightning is active.
  • Paladin

    • Fixed an issue that caused Worthy Sacrifice to be able to activate onto player pets.

    • Fixed an issue that caused Steed of Liberty to grant allies full duration Blessing of Freedoms when talented into Unbound Freedom.

  • Rogue

    • Trickster: Fixed an issue that could allow So Tricky’s duration bonus for Tricks of the Trade to persist after changing talents.

Dungeons and Raids

  • Adjusted all Timewalking dungeon enemy health and damage to better scale with player power.

    • Developers’ notes: Our intention with these dungeons is for their difficulty to fall between the difficulty of a Normal and a Heroic dungeon at level 80. Our goal with changes like this is to provide a fairer, engaging challenge for all players while keeping to the principle that better gear makes you more powerful. We’ll continue to monitor dungeon difficulty to ensure Timewalking presents a satisfying level of challenge for all players.
  • The Stonevault

    • Resolved an issue allowing Blazing Shrapnel to still be cast if Dorlita dies while channeling Blazing Crescendo.

Events

  • Awakening the Machine
    • Addressed an issue causing Nullbots to become stuck evading.

Player versus Player

  • Fixed an issue where players were unable to queue for Eye of the Storm as a specific battleground in Quick Match.

WoW’s 20th Anniversary

  • Adjusted the damage, cooldowns, and range of Doomwalker’s abilities to make the encounter significantly less deadly to players.

  • Fixed an issue where “The Ancient Scroll” could be removed on logout.

  • Blackrock Depths

    • The Servant Emperor missive now appears on LFR difficulty after defeating General Angerforge.
1 Like

No way, I thought this would take forever to fix

Game is saved :pray:t2:

They forgot to fix the bug thats mages 12 billion blinks

1 Like