Class Affinities

So I was thinking what positive things does FFXIV have that WoW could implement in it’s own way to improve the game.

Well FF has players able to play as all classes on one toon. Obviously this wouldnt work with how wow is designed. However, what if our characters were able to choose only ONE spec from another class it’s race has access to as an “affinity”. It’d work just like switching specs, though with some limitations.

You’d need to go to any class trainer to switch to make trainers relevant again and prevent switching to your affinity for mere utility, like a war switching to frost mage just to port.

It would be a meaningful choice so no switching affinities after your first choice. Only way to switch would be by buying a race change so you don’t get locked out of certain race/class combos. Race changing without changing affinity is cheaper.

If your affinity uses different gear you’d be able to “fuse” your affinity’s gear with your main’s to automatically equip when switching. Or perhaps just revamp the armory system to store all your gear and prevent loss of bag space.

No access to your affinity’s legion artifact or other special class specific goodies, like lock green fire. Need some kind of distinction between a full lock and an affinity lock.

AGAIN, THIS WOULD BE LIKE HAVING AN EXTRA SPEC, NOT COMBINING CLASSES. THERE IS NO MIN MAXING INVOLVED. Just another way of customizing your toon and giving players with limited game time and income to play an aspect of a different class without having to boost or level.

Why do that when I can just play an alt for the full spec and not… whatever this is with all the limitations?

Like I said, for customization purposes and for players with limited game time and income to have a chance to experience a different class without having to level or boost.

Game loses nothing. Players gain a new permanent feature for their main.

Also, not everything is account bound. Would be nice to have everything you’ve worked for on your main and then have access to a different class on the same toon. Gives pure DPS classes a chance to heal or tank as well.

You’re adding some sort of odd complexity to the game with separate scoring and whatnot for a pseudo spec that’s permanent, which would never go over well. I just don’t see the point. Leveling isn’t difficult or long. Class trials exist to try them out first.

I’d like see them focus on revamping talent trees rather than adding a pseudo spec.

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It’s not complex at all…

You could be a rogue with a resto druid affinity. Only limitation is that you cant have the same arena rating and M+ score for obvious reasons. And you cant just switch to resto on the fly just to abuse class utility in the world.

Class trails don’t have the freedom you’d want and again not everyone has as much time as they’d like.

It’s just to get a different experience. If you want all the specs then you’d be forced to actually level a new class or if you want special rewards like legion artifacts or green fire like rewards.

Not like it would require to balance, it’s not a new class or combining classes.

:thinking:

That’s asking for a whole lot of stuff to change just so you don’t have to level another character. That’s complexity from a game design and development perspective, which would take quite a while to revamp and implement.

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Well yeah from a dev perspective is complex, everything is, not from a player’s though.

Would it really be difficult for anyone to grasp and understand those limits?

I think that is a lot easier to comprehend than having to min max soul-binds, conduits, legendaries, on top of you class’ main mechs for your average player.

And that’s what I’m discussing here. I don’t want to see the talent system or class design or expansion development lose out to this pseudo spec thing and the amount of complexity it adds to the development of the game.

They’d have to add everything you’re talking about, plus storyline for why we can do it and why it makes sense for a priest to turn around and suddenly start summoning demons. There is lore to the cultures of our specs.

That’s a lot to do, when you could just turn around, try a trial class, decide what you like and quickly level to get the full spec. And that requires no dev time.

Lore:

Hero is bored of swinging a sword and wonders what its like to chuck ice cubes.

Class trainer: Here let me zap you with mage trainer magic so you can see for your self. Go talk to your class’s trainer to return to normal.

Everything else is just technical crap that is part of every new exp. I dont buy that “wasting resource and time” excuse. If blizz wants to and has the drive they’ll do it. I doubt it would cost a raid tier to implement something like this.

Yes, because it makes perfect sense for a Priest of the Light to turn around and start summoning demons. Or for a Paladin to swap over to Unholy DK.

There’s more that goes into this than you seem to want to understand. I’ve said my part. I’m out.

Nah. WoW =/= FFXIV. In FFXIV, you are the Warrior of Light, and your job is simply a role you’re taking on for a specific task. In WoW, you are your class, you are a Death Knight, you are a Druid, you are a Mage, that goes down into the core of who you are.

Almost no one ever “changes class” in World of Warcraft .

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Well they’d only be summoning demons while the lock trainer’s magic holds, haha. Think of it as stepping into a lock bubble while parking your priest bubble. I think our toon’s class morals are beyond those of regular members of that race.

It sure is anti paladin to camp the portal room in SW and I still do it. :wink:

Ner’zul, Thrall, Gul’dan, Lady Liadrin, Arthas, Turalyon, Illidan, off the top of my head.

Almost all of those characters were “corrupted”, either by Death, Fel, or Light.

And I don’t even know if I would say Thrall changed class, more-so he just fell into a depression where he wasn’t using his powers. In 9.1 he’s back to being a Shaman, the elements return to him and he’s a glorious Shaman once again.

I dunno. I think this wouldn’t be received as well as you’d expect, because of the uneven way class distribution is passed out. Suddenly you’ll get people trying to weigh which combinations they prefer (when previously nobody would have expected to consider this) and feeling left out.

Imagine a druid going “well I want to mesh arcane with the lunar aspect of my class.” Well suddenly all of the tauren druids are screwed. Or maybe you want to combine druid and shaman because of their theme overlap and you suddenly find yourself stuck with only Kul’tiran alliance-side whether you like them or not.

It seems too messy.

Technically he did. If I remember right, he was raised as a warrior first, and only adopted shamanism after he had already grown up.

Thrall was a warrior and learned the ways of shamanism. He still is a shaman though he just lost his powers after WoD.

Arthas was corrupted but guldan and nerzul both did so willingly.

All the others abandoned their first classes for new paths.

Turalyon and liadrin went from priest to pally

Illidan went from mage to demon hunter.

They will never do that. Trials are already in the game and they will never facilitate class changing for raid groups.

I.E. this disc priest is very good on hunstman but kinda meh on Destroyer. Oh right I can be a fire mage for destroyer!

That’s why I said the only way to change would be through a race change.

How is that any different than switching to an alt or benching someone for another guildy?

Not like it’d be exploitation like play ret from 0 -1800 in arena then switching to fire mage for 1800 to glad.

That’s why I included those as limits but switching for raid fights isn’t the same.

You know, now that I think about it if switching from feral to resto lets you keep the same m+ score and arena rating then I don’t see why it shouldn’t be the same here.

Yea this seems like a really bad idea

Wow isn’t designed with whatever this crap is in mind

So uh, that’ll be a hard pass from me

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