Is this just me or does anyone else have a hard time getting into playing a priest because it feels like you can never be a priest as “advertised” in the lore?
Like you can’t play a priest that just has only Holy spells or only Shadow spells when playing as Holy or Shadow spec. Shadow is always going to have a holy shield, Holy is always going to have SW: Pain, etc.
I’d love to play a Lightforged priest that is purely holy but that simply isn’t an option because there’s no such thing as a holy glyph for the shadow spells in that spec or something like a Void Elf or Undead priest that is purely shadow but again, always going to have golden glittery toes when using Levitate.
It’s fine if you wanna play something that uses both but that feels like it ought to be specifically Disc priest.
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That’s also unsatisfying to me.
Boy do I have a class for you
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I get what you’re saying, but a pure holy class is already in the game. As much as I would love a holy fire DPS caster, Paladin already fills the niche of “pure holy”.
Sure, I guess, but the point still stands for Shadow as well. That and “bonk person with holy hammer” is a different vibe from “blast of pure holy energy”.
For a comparison, when mages spec into Arcane or Fire, their shield visual changes respectively instead of being a Frost Shield as was the case in vanilla 'til… I wanna say WoD.
I still want the visual of Shadow Mend as a glyph for Flash Heal for SPriest.
Also would love a Void Shield glyph option as well, but I know Disc getting Void Shields is a whole new thing now. The Power Word: Shield animation is so old and dated, it looks bad and it feels weird as SPriest.
Not to mention all the sparkle effects from Levitate, Feather, Etc. Which ruin the vibes.
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This could be solved with glyphs if they actually cared. But either they do not care or they are overhauling glyphs and giving us class skins eventually
I figure the reason they don’t like glyphs is because glyphs don’t change a visual to an existing spell-- it makes a complete duplicate spell with its own entry and ID # that has a different visual.
So every time a talent interacts with an ability they’d need to make sure it changes both an existing spell/ability and all glyphed versions of it.
That and they seem to be allergic to implementing player customization of that sort.