Clarification Requested for In-Game Squelch/Account Silence

That article refers to squelches, silences, and silence appeals through multiple games so the language is a bit generalized for that reason. The account squelch is unique to WoW.

These refer to two different aspects of these systems.

As many are aware it can take several reports in WoW for a player to be squelched. So, say the number of reports needed for a character to be squelched is 10 (not the actual number). You’d need to receive all 10 reports within the specific timeframe for the account to be squelched. If you received only 5, it is possible for those 5 reports to “timeout” before you received another 5 to hit that squelch threshold.

This is similar to other behaviors and in other games. For example, in Overwatch, a single report doesn’t necessarily result in a report and/penalty. Multiple reports are usually required in those instances.

The second statement you quoted is basically just a note that the threshold needed to be hit for squelching or to generate other reports for review remain the same regardless of if you have been penalized before or not.

When it comes to a reporting threshold, a Game Master wouldn’t see the 9 reports if the requirement was 10 to generate a report. There wouldn’t be a reason for them to be looking at the account until attention was called to it.

As I believe the system is unique to WoW, and there is very little difference functionally speaking between a squelch and a silence, only silence is used.

If you are referring to the first person in that thread that made the claim then it does look like a squelch, which was overturned upon review. I don’t see any mention of “automated” in the response. I’m guessing there may be others, but I didn’t review it to look for additional examples.

I’m not aware of any recent changes to the system, but thresholds have always been a part of these systems. It’s what applies squelches and/or generates reports for our staff to review.

Yes, a single report may result in a review/penalty. Much depends on the content of the reported chat, but we also have implemented systems over the years that use machine learning and other systems that help us to more quickly identify toxic behavior.

Stealing a bit of a post from Kalviery:

They should receive an in-game notification when attempting to send a message that lets them know.

As I mentioned, that article is for all of our games. The squelch system is unique to WoW so it doesn’t specifically mention it there.

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