YES! gold insnt the problem
Subjective
Wasting gold on playing aspects of your character isnât a core aspect of an RPG lol
But making choices and dealing with the consequences of those choices is. Final Fantasy 10 sphere grid? Had to spend money to change it. Dragon Age Origins specs? Couldnât be changed at all without a mod. Witcher 3 skill reset? Potion of Clearance, which costs money.
Do I need to go on?
It doesnât mean they did anything right, either.
Well, considering people are here playing a game they developed almost 20 years ago, Iâd say the did a few things right.
Not as expensive, and respeccing wasnât as needed as WoW
Atm in wow itâs 100g every time you wanna play an arena session, so people just wonât unless they have a gap in raid times to utilize their respec for a long window
Iâd argue it was more expensive in those games. In WoW, if you can kill mobs, you can get money. Itâs no different than any other RPG really.
But, your point was
I think Iâve proven that it is. I could go further back, but you just plain couldnât do it in older games.
So, now that we got that settled, lets get to the meat of the issue. People came back, to this old, grindy (by todays standards) game, and are upset that itâs old and grindy. Did people just not know what they were getting into? Were people just remembering it wrong?
Name a downside.
Because as it stands, people who argue against dual spec are nothing more than obstructionists who, if given two choices, a) âI win, you loseâ and b) âwe both win, no strings attachedâ, would choose a) out of spite.
Thereâs at least one real world political topic comparable to this that I will not name here, despite the temptation, as I donât want to derail the thread.
Your argument Is pretty weak, but I like that you just assumed the point was settled after you didnât make any compelling points.
There are basically no downsides to dual spec. I get it wasnât in tbc and accept that argument, but anything beyond that, of it having downsides just isnât really true.
Itâs not a gold sink
Itâs not an RPG aspect
It doesnât ruin spec identity, you play a class not a spec
Pure opinion. Youâd be better off saying âI donât care about your downsides, I want itâ. At least that would be true.
Then spend the gold and stop complaining.
Choices and consequences are an RPG aspect. I literally just showed how itâs common in RPGs.
But people specialize. Yeah, this guy can use a lot of different weapons, but heâs best with a sword and shield. Just like in real life, two people can both be chemists, but one is a biochemist and one is a physical chemist.
Dude, just say you donât care about the rpg part of the game. You wouldnât be alone in that. A lot of you guys donât want an RPG, you want an action game with some RPG elements. Which is what retail is.
Itâs not a gold sink in any way, the people that have average amount of gold just avoid it entirely, and the people with a million gold, still have a million gold.
You donât take into account those other RPGs the respec is much cheaper, but also much less required to change regularly.
The spec identity argument is honestly so beyond bad I just canât bring myself to even bother
At the very least, they need pvp dual spec. Because as it stands now, itâs 100g every time you want to play arena.
Name an objective downside.
The internet has spent the past 20 years encouraging this terrible idea that âentire academic fields can be dismissed by calling it opinion,â but there is such a thing as objective fact. In fact itâs a lot more common than youâd think.
And for the record, Iâm not asking for dual spec to be added. I rolled Classic because Iâm holding out for WotLK, and always expected to have to wait until that time. But when people so aggressively oppose something that has no downsides and only upsides, it just raises an eyebrow.
Just go all in and get rid of repecs period. Allow talent points to be reallocated whenever someone wants outside of combat.
The content was not designed around dual spec.
There. Thatâs a downside.
The content has never been designed around dual spec and doesnât impact actual encounters as you canât switch specs in combat anyways, next.
Itâs not a gold sink in any way
A gold sink is something that removes gold from the economy, not from the individual player. It is, in fact, a gold sink.
You donât take into account those other RPGs the respec is much cheaper, but also much less required to change regularly.
Theyâre actually fairly expensive.
However, the real issue is, if you want to be optimal for all content, it should take some extra effort. Again, itâs an old, grindy game. The greatest measure of success is time spent. Just spend the time. Thatâs what the game is made for.
The spec identity argument is honestly so beyond bad I just canât bring myself to even bother
You donât understand it. Thatâs fine.
Ah so thatâs what youâre afraid of, the easy raids getting slightly easier.
Honestly people wont bother to change mid raid and dual spec would likely require being in a major city, you couldnât just swap in the raid. I mean put a 6-24hr cd on it if that fear is what keeps you awake at night
lol alright man, have a good day. You are not worth the energy to have a conversation with.
Why do you think they decided to introduce dual spec in Wrath? So they could take it into account when designing encounters. Of course you canât switch during combat, but you can switch before the pull, right?
The waited until a new expansion was introduced because it was that big of a game changer.