Here’s to hoping that with the upcoming prepatch and expansion that Blizzard makes a slight change to Chromie Time. What needs changing? How it ends.
Going about a great quest chain that you enjoy or are rushing through a zone you love to finish off the leveling and then hitting 50 suddenly you get interrupted by Chromie who after a short count down pulls you out of the zone and back to current WoW time.
Honestly, I think it would be really cool if the way it ended was a bit less forced? Like have Chromie come in to message you maybe something about her losing track of you or some issue coming up right as you hit the Chromie time level cap. But instead of being teleported to your main city you’re given a one time use hearth stone to it, call it a time stone or time hearth stone.
However if for some reason you want to finish the story or zone you’re in you can! The mobs and everything maintains your level until you use the stone however you get no experience at all. That way if you honestly just want to do the content while it still feels on level rather than running back and one shotting everything you can. Sure no experience but at least you get the choice to enjoy the content again still.
I don’t know, it’s just annoying to be enjoying an expansion zone as on-level content only to get yoinked out just because you hit the level you need to start the current expansion in.
8 Likes
Chromie time interruption should have never been a thing. God forbid people level the way they want in this game.
It should be removed.
10 Likes
I’m guessing they did it that way to avoid scaling issues.
It’s a bit annoying being ported to SW/Org without any recourse, but you can just go back. You can even turn off experience gain if you don’t want to keep leveling too much beyond it.
2 Likes
you mean level past 50 in CT?
That is true.
And turning experience off is an interesting idea I guess, maybe do it within a few bars of 50. But it feels like a “fix the problem your self” way rather than how they themselves engineered it I guess.
But that is a good idea.
Pretty sure that’s a yes. Which I fully understand as a lot of people, myself included, don’t like leveling in the shadowlands zones.
That being said I do understand why Blizzard wants people to go through the new content on their characters as they go for the level cap.
SL leveling was by far the weakest in wow’s history. It felt like they didnt really want to make leveling, they jsut did it because they had to.
if they didnt want - or plan - leveling, either stop adding levels for no reason or let existing content serve you.
is there really a value in level 56 currently? if we jumped from 55 to 57 would anyone care?
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Oh I fully agree.
I feel that part of the main issue is them forcing a story on us. It’s like “You’re a character now! You have to fulfill this role! Your alts can just grind aimlessly in these zones if you don’t want to do that again!” Which is just horrible design. It’s completely forced, something you’d expect from a single player game with levels being their own rooms essentially. That’s not an MMO by any means!
Their zones are then also designed around them. They have focused too much on the story of the game thinking that focusing on it will fix it when it’s the writing that is bad not how the story is being told. We need zones with a base to them, they are their own story. You’re just someone who enters there to help the people out. Take notes from pre-Cata zones, especially WLK zones which introduced some story and change giving you an effect on the world but not making the world molded around you.
locking normal dungeons behind storyline breakpoints was actively and deliberately going backwards…
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Here’s what I’d like to see honestly, and this idea was first put out there by Taliesin, so credit goes to him, but I’d love to see Blizzard do this anyway.
A remake of Chromie Time that essentially tells players the entire story of the expansion they choose to level in, including solo dungeons for story progress similar to how the Exile’s Reach dungeon is done and solo raids, again, for story progress.
So someone who say picks Legion as their expansion to level through would go through each of the zones, complete story modes for each of the dungeons to gather the Pillars of Creation, do the Class Hall campaign for their class, then do the main raids that are actually part of the core story (so Nighthold, Tomb of Sargeras and Antorus, skipping Emerald Nightmare and Halls of Valor) and even go through to the various patch zones (Broken Isles and Argus) before they hit 50.
And if they hit 50 before hand, they can choose whether or not they want to continue with the storyline that they’re on or end Chromie Time and start working on current expansion content.
It would require a lot of work to get it done, but it would mean players who choose to experience the WotLK storyline or the WoD storyline will see the entire thing before they’re thrown into current content.
1 Like
Just let people continue leveling to 60 in Chromie Time, but at a reduced rate, like 25% XP or something, enough to encourage people to go to SL, but also not too much as to completely stop your current storyline.
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Yes, or at the very least, don’t unceremoniously boot them out.
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My idea since before classic became a thing was that this should be content for everyone, not just levelers.
The problem with Chromie time is you get locked in.
Chromie time should have opened things up, instead it closes things off. It is particularly crappy when it comes to dungeon queues and which you are allowed into.
1 Like
Chrome time is pointless and ruined WOW why can’t we just have the original lvl cap for each areas again? I remember each area use to be like lvl 1-27 and then next area lvl 27-38 and on and on. Now they have this lame way of saying all areas are lvl 1-30 and chrome lvl 1-60…… this makes no sense at all!!!. I want the original lvl system back. Now I know why everyone left WOW and it’s making me about to quit.