"Choose & Lose" - the design systems of current WoW

One of the most discussed design systems in current WoW is the expansion-limited character progression system; what I’ve come to call “Choose & Lose”, and I thought I’d make a post about my considerations of it, and why it has changed the face of WoW, not in a particularly good way, for me.

This style of character advancement really started in Legion. At the time it seemed a really neat idea - our characters would work on earning famous items of gear that would empower them. My warlock was chuffed at stealing the Scepter of Sargeras out from under Gul’dan’s nose, while my Paladin got his hairy mits on Ashbringer. We powered them up through the AP system which had its own small but significant talent tree and although it was a bit grindy nobody really minded it too much since we were building and strengthening famous items from the game.

But come the end of Legion and as I made my way into BfA I lost them. All that work and effort, all that time and the Artifacts became nothing more than mog appearances, and things that sit in the bank gathering dust. Then in BfA I got Azerite gear and the Heart of Azeroth necklace that I again worked on empowering and grinding, only to have that lose all usefulness once I arrived at the Shadowlands.

And now I have Covenants, soulbinds, conduits and am once again grinding away at empowering things that will in a few months’ time, vanish from use as we players are presumably once more presented with another set of choices that really won’t be much choice at all. Something else to figure out which of my characters gains the most benefit from, which Ill choose to work on and which will eventually be lost and forgotten.

This all came to a head for me recently when I looked at the long line of greyed out Renown on the Renown screen of each of my characters and asked myself - why bother choosing? Why bother to work on them because in not that long a time all that effort will be wiped, I will take nothing with me into whatever follows. There is no sense of permanency from this work because I know ultimately it isnt permanent.

In my possibly not very humble opinion, this is a cotton candy game system. Its sweet and tasty while you eat it but it has no food value and contributes nothing to the game’s health. Blizzard needs to seriously rethink this design philosophy because after 3 expansions of going through this, my desire to jump onto the treadmill of temporary enhancements is wearing very thin.

Blizzard needs to also do some choosing, before they lose forever what makes WoW great.

EDIT: the comment often comes up about gear, how we change gear every expansion, etc. Im not actually talking about gear, Im talking about systems. After all, we can change gear on a daily basis but things like the Heart of Azeroth stick there on our character for an entire expansion.

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Work and lose, it’s not just making a choice. You lose work you put in and there is no feeling of permanence anymore. Not even levels you earn are guaranteed to stay.

Retail vanilla is where all the work you do matters, maybe you should try it. It’s longer and more inconvenient, but you only need to do it once. And then you can do anything!

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The design philosophy is fine. You just realized you don’t like it. There are games where your accomplishments are permanently relevant. You can go back to that content at any point. WoW aint one of them and it makes the game better for it. I don’t have to do much to stay a few weeks behind and I still accomplish all my goals for a tier. Then we get a new tier or a new expansion with a fresh story and we do it again.

The gameplay’s fun and video games are really just here to spend time. If you ain’t having fun look for another game.

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Well obviously, since any post here that doesnt feature facts is an opinion. I dont need to say that, noone does. You have an opinion and I disagree with it but thats fine. If you are happy with it then you can probably take comfort in the fact that it will probably continue to happen because Blizzard has seen that many people are perfectly content to enjoy the temporary buzz of what gains they make and are not bothered by them meaning nothing longterm.

There are lots of ways to put fun in a game and fun is very subjective. Me, I like to think that 12 years of game history have contained a huge amount of fun, most of it from playing with friends and guildies. Most of those people have left the game because it doesn’t supply their gaming needs anymore, sadly.

What makes you think I don’t play other games? That doesnt mean I cant talk about this one.

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Why bother playing at all and getting any gear when you’ll just replace it next expansion?

All that classic gear I worked for and got just up and worthless after progressing TBC classic as well.

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Unlike in Burning Crusade when you farmed Aldor or Scryer rep, which is still relevant today, amirite?

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The design philosophy is bad.

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Kinda wish they’d keep gear progression small (and I mean almost zero impact small), tie “borrowed power” design to specific raids and drops (which would preserve world first race/new raid difficulty curves), and let content remain relevant indefinitely. Transition “deprecated” raid content to 5-man dungeon content (with some slight retuning) and allow an option to run it with full raid numbers for people who’re interested.

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False. The forums did nothing but complain for all of 9.0 and 9.1.

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Oh yikes…

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I wish this was simply the truth but as you may notice from other threads… Classic era servers are horribly low populations now.
Bliz needs to give us some FRESH classic lvl 1 servers and LEAVE IT ALONE.

I really don’t think that classes permanently losing baseline spells when borrowed power is ripped out is good for the game. But hey, you do you. Why aren’t you playing an FOTM class and spec if that’s what you want?

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Blizzard introduced modularized progression so that new comers don’t get left behind. Imagine if Legion artifact weapons were permanent and relevant in today’s Shadowlands content. A newcomer who missed legion would be at a massive disadvantage and would never be able to catch up.

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Not true considering they basically capped everyone’s artifact power at the end and all traits were unlocked.

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Most people would understand that there is a difference between gear and systems.

Systems are things like talents, specs, spells and abilities. Gear changes constantly, even within a single expansion.

And yet we level through expansions on the way to cap. If Legion artifacts were still in use today it would be an ideal reason for someone to level through that expansion to get that artifact. However my initial point was that as neat as things like artifact weapons were concerned, they were expansion-limited. In fact, it was the entire point of my post.

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They could tweak legion artifacts, the heart of azeroth, covenants etc to be less expansion reliant, make them permanent and make you choose only ONE of them to use with your build. If you really liked legion artifact? Great you can keep it, but if you want the new thing for whatever expansion is next you can have that instead.

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You think balance is bad now, if they did that there wouldn’t be any semblance of balance left.

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Why try to coin a new term when you’re literally just talking about borrowed power with nothing new added to the conversation? Lol.

Additionally, if they give you 1,000,000 options, but 999,999 are quantitatively the wrong choice… how many options did they really give you?

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You should read The Power of Now. Or, actually don’t read it because all you need to know is in the title. Enjoy what’s happening right now, instead of worrying about things changing or going away in the future.

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