Choosable casting animations

With Blizzard adding a lot for customization and things what are peoples’ thoughts on being able to choose any of the casting animations?

It wouldn’t break lore or anything and would be nice to mix it up. Have it in the customization screen and then changeable at the tailor place or something.

@WatcherDev hmmm ( ͡° ͜ʖ ͡°)

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I think that’s a really cool idea. It would be a lot of extra work though. I mean I think it would anyway. You’d have to add all available animations to other existing skeletons. I’m not a game dev so no clue how arduous that would be. I like the idea though.

Undead animations on a blood elf, sure I’ll take it.

It’s actually pretty intensive from my understanding.

Every animation would have to be checked and potentially rebuilt to fit every skeleton. Playing a Tauren and decide to use Night Elf male casting animations (Idk why you would but hypothetically), the hands need to be checked. All the fingers, make sure no part is clipped with anything else. Now repeat this with every spell animation for every race.

It’s a massive amount of work.

FWIW though, I would like the option. I just realistically don’t see it happening any time soon if ever.

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I was afraid of that. I think it’s a GREAT idea but I agree I don’t see it happening just because of the sheer amount of work. I’d rather see that work put toward making the game better.

Yea the effort required from the team would be pretty grueling it would seem. Would be a very cool addition to customization however.

It’d be nice to even have a few variations. Like pairing up races that are close. Human-UD, Tauren-Dranei, etc.

For sure, I’d personally love to have male human or female nelf casting animations for nelf male. That way I can cast frost bolt without giving myself a brain freeze ( ͡° ͜ʖ ͡°)

(Commentary): I think everyone would use male Blood Elf casting, and Human Male AOE casting animations. At least, I would. Not that Gnome animations aren’t bad but I’m not sure how good they’d look on larger races. Either way, I am all for this addition. I’d actually be able to bring myself to make the male Worgen Mage I’ve been wanting to play since Worgen came out. I cannot stand the arm flailing thing they do. It’s as bad as male Night Elf forehead casting.

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and that’s a fact.

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Wouldn’t mind the standard Male Darkspear casting animation.

Hadouken/Kamahame style and mix in SPriest on my destro lock. Mmm.

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I would literally role Night Elf if I could change the casting animation, the one reason I don’t play alliance is the head ache attack Night Elves have… it is so horrible.

How did people approve of that??.

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(Satire): It’s no wonder Night Elf males don’t have eyebrows unless they have beards; as a mage they’d be likely to burn both off while forehead casting.

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100% agree haha

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lmao okay dude

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We need spell and ability visuals, as well as casting animations, that fit our culture’s version of the art. A tauren druid casting restoration spells may be calmer, less hurried, and may keel to sprinkle seeds on the ground for efflorescence, or channel tranquility to the sound of chanting and gentle drum beating, leaves and spells perhaps appearing with earthier / autumny harvest colors, while a night elf’s casting may be more swift and willed, growing a patch of moonlit grass accompanied by the soft hooting of owls or gentle wind chimes. Sound effects could be a first and immersifying step in portraying culture to our races and enriching race-specific spells and abilities. Right now, we all cast the same looking stuff no matter the culture.

We also need cultural identity in our spell and ability visuals, such as cloud serpents whirling around pandaren sorcerers (mages) and possibly jade / spirit-colored sorcery, crackling, and warm, sunlit-themed spells for tauren sunwalkers (paladins and priests). As each race has honed their skills differently than another, and nurtured their version of the art with their own people’s skills, ideals, traditions, understandings, beliefs, landscapes, and histories. This should be reflected in our animations, sound effects, spell and ability visuals, etc.

Would have thought that would have come with an expansion full of customization but perhaps it will be for another expansion where spells, abilities, animations, sound effects, etc are revisited and designed with the heart of the race and their culture in mind.

Also, we need different ways to hold our weapons such as choosing between on our sides, waist, back, sheathed and unsheathed, etc. hunters could have smaller flying animals such as birds perch on their forearm, polearm wielders can crouch behind their upward pointing weapon, and my personal favorite would be to be able to walk with the bottom tip of my staff touching the ground, like a traveling forest lord or a wandering monk. Allowing ww to use a walking stick / staff is a good step in the right direction, pardon the pun.

Darkspear males be havin’ da best castin’ animations in dis game, mon! All me toons gonna be gettin’ it

That wouldn’t work because Forsaken and Sindorei are in their own skeleton.

You ever see people mod pikachu over other characters in Smash?

Same nightmare fuel happens when you try to make other characters move like Bayonetta

That’s the whole point of this conversation. They would have to work different animations into each skeleton as to not look like some crazy horror monster.

Which is far too much work. I just wanted to share the nightmare fuel

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I like that idea. I love the animations on my Nightborne DK more than my human DK & thinking about it I don’t like the human DK animations at all.