Chi Torpedo is boring add glyph to spice it up. take a look!

Basically add a glyph that lets chi torpedo do a series of front flips, cartwheels, barrel rolls, and front handspring in the direction instead of just doing a torpedo roll. This animation would be amazing. I hope to see it in SL.

4 Likes

Nice

Great

Glyphs for talents, weird.

It’s already a barrel roll. I do like your idea I though just have several glyphs that overide roll/chitorpedo with handsprings flips and various other acrobatics so we have some actual useful glyphs instead of just having glyphs to change the color on skills we never use

1 Like

while we are at it, lets add the old glyph system back.

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bump :woman_teacher:t5:

Not to throw a wet blanket on your idea, but I’d MUCH rather have healing and damage returned to it.

I mean the move is literally a copy of M. Bison’s Pscyho Crusher move.
How the hell would that not hurt someone to spin through them at rapid speed while infused with Chi? right???

4 Likes

I like the idea of new animations for old spells. And I could definitely see chi torpedo as a rapid series of backflips.

I do disagree with adding the damage back onto it, as I think it might needlessly put risk onto what can be vital movement abilities if there happens to be CC nearby.

But the cosmetic glyph odea would be amazing! I would love to see more ways to customize our fighting style.

Maybe even a glyph to change our attacks to spin a stave aroybd al a fighting games. (I know there is a monk brawler in some fighting game that spins staves but I can’t think of it right now)

Have to think about how you use your power is bad? Hell I still want friendly fire, I want to be casting meteor and someone Lydia’s right into the line of fire.

BUT people complained about needing to jump torpedo to do damge. and losing a mobility spell to do damage… darn trade offs and skill :frowning:

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How dare you use your abilities in inventive ways.

Heh, I see what you did there :wink:

I don’t see people saying this about Fel Rush, and I wonder why that is.