There were. Granted it was later in Vanilla, they did indeed exist in Vanilla.
“In mid 2006, Blizzard Entertainment began the Paid Character Transfer Service”
Sounds like an opinion that isn’t based on any access to data.
Don’t get me wrong, I do not personally like server transfers, and tend to think that Classic would be better if we did not have them. That is my personal opinion though, I do not work for Blizzard, and do not have access to their data nor customer behavior models for predicting such things, etc.
I’d be curious just how many people care about the economy to the extent that economic changes would ruin their gaming experience.
This is a sort of interesting topic, if only in that others have mentioned it. I personally do not have any strong opinions nor insight into it, but I tend to think that markets adjust based on supply and demand. I do not think I would be opposed to dynamic resource spawning, based on server populations, but I also do not think I could come up with a compelling argument in support of such a change.
I would imagine this gives a feeling of displacement to some people. I also imagine that anything that happens does this, simply due to the sheer number of people playing WoW. Some people are going to be negatively effected no matter what happens.
In the post on recreating WoW Classic, they mention that the way they used to store data meant that database data was overwritten.
They simply may not have had a better starting point for WoW Classic, with the guiding principle of recreating as authentic to the original experience as possible. On the bright side, this seems to suggest that going forward, there is no reason we cannot have the same patch release cycle as the original expansions, e.g. Burning Crusade, Wrath of the Lich King, etc…
“there were issues with how the developers used to handle updates to the database data. Unlike the source code, for which Blizzard had archives for multiple branches of the game that could be worked on and developed as separate pieces, early database data was overwritten with each commensurate update. Thankfully, that problem was fixed very quickly after launch, and when we looked, we found data going back to version 1.12”
Yet they exist, and are available on (what appears to me at least, to be) most servers.