Character Consistency

I’ve mentioned before how I think the failing of modern WoW storytelling was it’s focus on hero characters over the world and our adventures throughout it.

I still believe this to be true. Classic was especially interesting to revist because of how little the big players were involved.

Like Sylvanas only has a quest for you at about level 50, and Varimathras at about level 35 unless you’re a Rogue. You’ve no need to go to the Royal Quarter otherwise and easily could’ve never noticed it exists until you’re summoned there. It feels like a big deal when you finally have an audience with the Queen. You’ve survived countless adventures and proven yourself so thoroughly that not only does the Dark Lady know your name, but has specifically called it - because she’s got a special job and thinks you’re a bad enough dude to handle it.

Compare that to Cata. Where Sylvanas is so wildly impressed by your ability to follow basic instructions that she goes on a special pony ride with you and tells you the Forsaken’s backstory. In Silverpine. After Tirisfal explained all this at length and in greater detail.

It feels like if at 17 after doing an exceptional job stocking those shelves at my high-school bookstore, the President’s motorcade was waiting in the parking lot. I’m such an upstanding citizen that there’s a critical mission just for me, but first we gotta drive there as the President personally regails me about the history of the United States.

So obviously that is thunderously dumb but I guess I cant fault the idea behind that decision. They probably wanted to make it feel like our characters were having a tangible impact on the world, and fundamentally that’s not a bad idea. Just poorly executed.

Our characters obviously can’t be too important. So having us do mission critical stuff for the movers and shakers sort of makes sense.

The trouble is though none of the big name characters feel like characters to me. Because they change wildly not just from book to game to cutscene, but often just from quest to quest.

Now some of this is going to be unavoidable when you have a production this huge that’s this old. WoW could choke a sarlac with the number of writers it’s had over the years when you factor in everything from quest logs to flavor text.

There’s going to be mistakes and miscommunications and even just content that doesn’t add up anymore but isn’t going anywhere because you tell your boss you’re going to have to pause production and call back in voice actors and quest designers.

Sometimes even award winning plays break the 4th wall because an actor slipped or a prop broke. It happens. But I’m not talking about that.

I’m talking about characters having jarring personality shifts that they then get over like it was just a mild cold.

Punished Jania is maybe the most egregious example to me. This is a character who had to bear the burden of being reviled by her own people for making the right choice. She believed in a better world where we could all live together so earnestly that it came before even her own family.

The idea she’d engage in an ethnic cleansing years later is absolutely horrific. That is powerful stuff. This character who once embodied hope has had all the kindness burned out of her, to the point where she’s marching down Dalaran’s streets running the Sin’Dorei out of town. Their protests fall on deaf ears - there are no innocents anymore. They are all guilty by association, and will be killed or imprisoned if they do not go quietly.

So thorough is her turn that Varian, a man nearly as hot headed as the Orcish war criminal he stands before, is telling her to cool off.

That’s immensely depressing and has some real world parallels. Fred Phelps, the man behind the Westboro Baptist Church, was a passionate advocate for the Civil Rights movement as a younger man. He was an attorney who fought Jim Crow laws in Kansas with the same passion he’d later use to harass the family’s of dead soldiers at their burials. Not because he hated the war, but because men dying for a nation that allowed same sex marriage were inherently damned in his mind. The world’s a confusing place. Sometimes bad people do good things, and sometimes good people turn miserable and heartless.

I’d have called Blizzard very bold for deciding to tackle subject matter like that. I think the allegory of fantasy can be a clumsy tool for stuff like it. But a video game deciding to try should be commended, especially in a genre that often doesn’t get deeper than “Kill X number of Goblins because they’re disagreeable and stinky”.

But of course they didn’t. Jania abandons the Kirin Tor in Legion. You know during a “ALL HANDS ON DECK” sort of crisis where literally nothing but results matters because failure means the doom of all things? She’s THAT stuck in her warped world view. If she must work with the Horde to save Azeroth, then perhaps it’s not worth saving at all.

And an expansion later she’s risking her life to save Baine Bloodhoof and having the sort of intimate moment with Thrall that would lead to some pretty pointed questions if I was his wife.

How’d she overcome all this? Well she had some ghost ship soul searching, like ya do, and then later Baine turned up with her undead brother.

Now the 2nd part could’ve been really interesting. Maybe like Tyrande or worse even her own people try to straight up ice her brother because he’s one of them now. And suddenly she realizes how she sounds. She realizes how much like her father she’s become. He had good reason to hate Orcs. Bigotry often has a tragic origin story but that never justifies it.

And maybe to drive the point home you could have someone verbatim say to Derrick what she said to the Blood Elves. And then maybe deliberately let’s Magister Hathorel arrest her while rescuing Baine.

It’s clear he’s only here for Jania, only heer for vengeance for his friends she murdered, he doesn’t care about anything else.

She could trade her freedom for Baine’s against the protests of Shaw and Thrall. Yes there are bigger things happening, but this Blood Elf is right. She understands now how wrong she was. She has to answer for her crimes.

And then maybe like Rommoth is going to incinerate her but Thalyssra steps in. Talking about after the revolution there was much public demand to punish the Legion collaborators. But she denied them that, because there is a fine line between justice and vengeance, and once the cycle of bloodshed starts it cannot be easily stopped.

And gee wouldn’t that also resonate with the Horde’s situation at large as the Banshee Queen is about to cause a civil war during a world war?

But we don’t get anything like that. Everybody’s just fine with Jania now to the point where her and Thalyssra are talking about swapping spell knowledge like they’re dinner recipes during the 2nd Siege of Orgrimmar.

And that’s the fundamental problem. No character consistency. These people’s beliefs and personalities change on a dime. Their actions rarely have actual consequences. They treat war crimes like they were hurtful things you said to a friend while extremely drunk.

“Hey I could see you weren’t in your right mind, it’s alright” is a perfectly fine act of forgiveness over calling someone fat and stupid. The sorts of things that would land you 13 consecutive life sentences at an international tribunal - not so much.

And of course now we’re waiting to see the Sylvanas book and epilogue. She is far and away the greatest example of inconsistent characters in WoW. And I’m not interested in whatever resolution they try to pull from this tangled mess of stupidity because there cannot be a good one.

Sylvanas realizing the Jailor might not be on the up and up because he said one of Arthas’s catchphrases is the sort of thing that should be in a parody. That book could be an instant classic that becomes a landmark of the genre that is commonly believed to surpass even Tolkien’s significance.

**And it still wouldn’t be good story telling. **

Because it would only be a very good retroactive explanation to a “so bad it’s actually funny” plot point they poe faced spat at the audience.

So I guess my question is - what am I supposed to care about in this narrative?

If the main characters were just props that added to the world the story was about this sort of thing would be tolerable. Still bad but hey its not really the point of the story so w/e. But the game has insisted this is a story about these characters. While still treating them as props who’ll do and say whatever just to fit with the picture.

So, again, what am I supposed to care about?

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/Looks at Teldrassil

I don’t think the Wow writing team proved Jaina made the right choice. They kinda proved Daelin Proudmoore correct regarding the Horde.

Warbringers: Jaina even has Jaina acknowledging this.

It is a sad commentary but not an inaccurate one.

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Sylvanas was never really framed as unambiguously heroic though.

Don’t get me wrong Teldrassil was the dumbest storytelling beat I’ve seen and I say that as a Star Wars fan.

I would’ve happily explained to Blizzard that video games are different from say movies or books in that we have memories attached to areas within them.

Hell my friend jokes his trust issues started when I locked him in a vat of acid in Duke Nukem 64 when we were kids. It is a joke obviously but as two men who are 30 this year, the idea that we’ve such vivid memories of a level should speak for itself.

And WoW is the sort of game where there have been funerals. People have met their spouses here. Actual flesh and blood people exist now because their parents met in a pretend digital castle.

Now obviously I think there’s a difference between the real and digital. But there’s still memories attached to those digital places. A genuine connection you are summoning and then severing when you do something like torch Teldrassil.

Do some people take it too far? Absolutely. But I believe the writers didn’t appreciate the very visceral feelings they’d stir up by destroying a player hub for a set piece.

I know I’ve memories attached to Brill and the Undercity. Are they as significant as my IRL ones? No. But I still pretty vividly remember being a bullied preteen who took some semblance of comfort in that slice of this digital world. At least there was somewhere where weirdos like me reigned, even if it was all pretend.

And I’ve to admit I was more upset than I thought I would be to see Tirisfal post battle. All the little places I had so many adventures in desecrated and turned to ruin.

Now I hope I don’t have to point out we live in a world where this sort of thing happens to actual places and people. No someone breaking your toy isn’t traumatic and if you think it is I promise you the world will inevitably show you precisely why that is.

But it still conjures legitimate emotions and the writing team just failing to address that at all is a legitimate greviance.

I didn’t focus on Sylvanas mainly because- what more can I say that isn’t self evident? And I do think Jania is the more interesting case study.

If anything because a story that deliberately or not says

That’s right - your racist dad is 100% correct. Get them before they get you!

Is an absurdly heavy concept to try to lift. Struggling to do so, dropping it, shrugging and moving on remains the biggest

“WTF is wrong with you?” story point in WoW, imho.

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Epic cut scenes! More epic cut scenes! Inflatable robot satan dolls as the big bad behind everything, who is sadly misunderstood, and who despite excellent diction is unable to communicate the basic idea that something is coming to eat the cosmos.

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On that note, they’re not even doing that well.

I refuse to believe that was Baine’s vactor’s best take on “For the Shadowlands!”.

He sounded as bored to be there as I was to watch it.

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Jaina’s story arc(s) could be very interesting, but they have tanked the foundation pretty hard.

Daelin Proudmoore wasn’t an inherently evil man. He lived through and fought the Horde at what was thought to be their worse. His prime fault was that he supposably could not see past the Horde’s atrocities from Warcraft 1 & 2. he refused to accept that the demon-blood and the demons’ influence was why the Horde became what it became.

His daughter could see that, although I do point out Jaina neither lived through the Horde’s rampage nor fought them in Warcraft 1 & 2.

Then going in to the Wow writing team’s exploits since then:

  • Garrosh becoming a warmonger without the demon blood and the Horde backing him until he started going off the rails.
  • The Iron Horde showing the demon-blood was necessarily the catalyst everyone thought it was.
  • From the Broken Shore Aftermath for the Horde to the Burning of Teldrassil was a recreation of the events that created the first Horde up to the genocide of the Draenei

The writers have undercut Jaina’s choice to the point of ridiculousness while thoroughly reinforcing Daelin’s position that the Horde hadn’t changed and Jaina just couldn’t see it.

Poor Thrall has had to course correct the Horde three times now.

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Of course he sounded bored to be there.

You try sitting in Oribori for a year and a half straight and not sound bored!!

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Baine did scratch his butt while watching the Jailer make a getaway in one of the cut scenes.

I am liking Baine even more for his “this x-pac isn’t worth it” demeanor.

Don’t get me started on Thrall’s decision making. Wrath was the last expansion I played before coming back in Legion and appointing Garrosh remains truly baffling.

And it’s treated as such in game.

I love the little Voodoo Zoom chat between Vol’Jij and Thrall in the Echo Isles. Thrall really doesn’t have an answer for as to why he gave his rage case nephew keys to the global super power beyond “Idk it’ll probably work out”.

Like the last time him and Vol’Jin spoke, the Darkspear leader swore on God he’d straight up assassinate the mfer.

And this was obviously going to be the result. Garrosh threw a literal temper tantrum in the Borean Tundra. Jumping up and down on a logistical strategy map, breaking the troop and fortification markers while growling THIS IS MY PLAN. All while Saurfang rubs his temples and presumably takes another shot of Mulgore Firewater from his flask that seems to get empty quickly around this brat.

This is the man Thrall hands absolute authority over a 5 nation army to. Good God.

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Side note;

I kinda loved how Baine was up to jack and all in the afterlife airport.

Because the Tauren sitting animation looks so derpy. And I always imagine the mechanics of them getting back up.

Champion! Alright get like some thick rope and an anvil, I’ll have to winch myself upright. I know my physiology suggests this is a completely terrible idea, but you bastards make it look so comfortable

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I think this is where Blizzard’s habit of kowtowing to public opinion, even where it flies in the face of the story they wanted to tell, kind of comes back to bite them.

Around Wrath of the Lich King (which was 14 years ago, try not to panic), there were still a lot of “old guard” Horde fans, who liked the Warhammer-esque “BLOOD FOR THE BLOOD GOD,” conquering, warmongering, village-flattening, civilian-massacring, skull-crushing Horde of WC1 and WC2. And they hated Thrall. Metzen gave an interview during Wrath one time (I’ll see if I can dig it up), towards the end but before Cata had been announced, acknowledging that a lot of Horde players felt that the Horde had “had its teeth pulled.” These people wanted to be violent conquerors again, and they were very vocal. Of course, WC2 had been a long time ago even by then, and it turned out when Garrosh became the new Warchief that they were a very vocal minority – one of WoW’s major selling points to your average fantasy fan was that the “monster races” weren’t actually monsters, which even today is quite rare. Outside of Warcraft and maybe Elder Scrolls, how many sympathetic orcs or trolls can you name?

So when Garrosh became decidedly more unpopular than they’d anticipated, they made him a raid boss, discounting the negative effects it would have on the Horde as a faction to get to that point in the story.

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The whole garrosh and thrall situation reminds me why companies often don’t listen to their fans/players. Because when they do, it often backfires once they realize most players don’t agree with said thing being added.

SL and BfA are like the only time I’ve seen wow players united about the fact that the story is terrible all around :wolf:

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Garrosh got a lot wrong, but the story thread itself was one that could have been worth exploring. A lot of what made Thrall’s Horde work in WC3 was the tension with Grom and that element of his people. That friction is good for the story and the Horde’s identity, but when just turns the corner into xenophobic warmongers, you’ve lost the plot.

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I get that and the Shattering Novel goes into more detail about it. In short the elementals were going crazy over sensing Deathwing’s return to Azeroth, their behavior was compared to Outland’s elementals, Thrall was then compelled to go to Outland in order to get learn about it, and thus decided to appoint something as acting Warchief as he was in Outland.

His first choice Dranosh Saurfang was dead and with his the Warchief must be an orc mentality he turned to Garrosh because of how popular he became after the war against the Lich King. He felt that Garrosh could be an inspiration for that brief time he would be gone only for Deathwing to re-emerge, Thrall felt more compelled to listen to the elements, and the temporary appointment of Garrosh becoming permanent.

Idiots tend to be the loudest.

And the thing is I do like Warhammer. But I like it and WoW for different reasons. Warcraft was at least a little more thoughtful for the standards of the genre, especially in it’s heyday.

Like in the D&D fanbase there’s been a ‘discourse’ (see: strangers really leaping to some wild conclusions about eachother) over the game having evil aligned races recently. And it’s been funny to me because Warcraft worked that out in 2004. Yeah some types might broadly skew toward villainy but generally speaking everyone’s just an individual and everything from the living dead to black dragons could be a perfectly nice person.

I loved that WoW’s Orcs all but ran up to you and said “Look I know what you’re thinking but we’ve a very complicated history and the only humans you’re killing are invaders”.

And the thing is I’m more of a PvP player and have spoken at length about how much I adore the chaos of WPvP. I actually genuinely love the faction conflict just from a gameplay perspective. I think the aesthetics of the factions juxtapose eachother extremely well. Like you can’t get lost in say Alterac Valley because just the drastically different style of buildings immediately inform you who’s side of the map you’re on.

But where it all goes terribly wrong is when Blizzard decides one of the player factions has to be the bad guy. Because not only does it make for a dissapointing story, but it causes genuine ludonarrative dissonance.

Because if you play on a PvP server, you’re going to run into some real pricks from the opposite faction. I’m not complaining about that, I signed up for it afterall, but it’s really hard to buy the Alliance are blameless innocents when you can’t even go to Hillsbrad Foothills because youll get ganked seconds after stepping out of Tarren Mill if not the moment you land.

The flipside of course is you’ll also run into real cool players from that opposite side who are honorable and show mercy and kindness. And it’s all the more impactful because you firsthand know they are not at all being forced to do that. They’re just cool because some people are like that.

So the game didn’t have to do anything to create a morally gray war story where there’s heroes and villains on both sides. Human behavior did that for them.

And Vanilla was about as morally gray as the conflict narrative got. Everybody had a legitimate greviance and there was no real good guy you could point to.

I don’t know how we went from that to the Battle of Darkshore. Where the Forsaken aren’t just clearly the villains, but are pointlessly the villains. Like they’ve no real history with the Kaldorei or experience fighting them. They just turned up to spray flowers with toxic gas to be pricks.

It didn’t even gel with Sylvanas’s plan. Why would you raise people into undeath? That snatches their souls right out of the Jailor’s hands. You were there just to be a cartoonish bad guy who’s motivation really does seem to be “SCREW THEM FLOWERS”.

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That also in lies the issue. You had to find that out in The Shattering rather than from your experience in game. Folks like Bene who were around in Wrath, around for Thrall, and came back to musical Warchiefs, not only didn’t get that context initially or know where to turn to get it (let alone buy the book), but also had this whole cast of characters now seemingly act, or are, out of place.

Books are great and WoW should do more of them, but they can’t be major narrative plot points. They need to be side stories, adventures around the world, historical events that have no major bearing on the narrative. While maybe 5% of the player base will read these religiously, and thats being generous, the overwhelming amount will have no idea how we got from A to C without knowing what B even is.

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Leveling to 110 with no real knowledge of what was going on was pretty surreal. I knew of Garrosh’s fate but as you interact with about 4 different Warchiefs while questing I had no idea who was in charge.

Nothing will beat the comedic timing of Vol’Jin’s death though. Because I figured out he was Warchief as I started the Legion questline. I admit I didn’t pay much attention to WoD as you’re there for 5 levels and I just really wanted to get to the fresh content. I honestly thought Thrall was in charge as he’s the one really leading the charge in Draenor.

So Vol’Jin died basically ten minutes after I realized he was Warchief.

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What bothered me about BfA was how disorganized it was. Instead of continuing from the wounding of Azeroth, it was marketed as the next big civil war, so somebody had to do something to start that war, such as burning Teldrassil and fighting over azerite to make big-ultimate-weapon, with battling the void as a side note at the end.

It should’ve been the opposite: the Black Empire bursting outta the seams with the faction war as a side note in areas where the Void was messin’ with people’s minds. No tree burning necessary.

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I had such high hopes first for Vol’jin, and then from Sylvanas, for Warchief and both were disappointments for different reasons.

At this point, just put Zen’Kiki in charge.

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At this point, I’d rather they leave the faction war alone. They clearly proved they don’t know how to write a proper FACTION war. Where neither side is good or bad, just doing what it takes to win. :wolf:

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