My reason is that it impacts immersion and character agency. It also takes away development time from things that impact more people than just you, like bug fixes.
Theres your reasons. Don’t make me mention Slippery slope
So a player wanting to change their gender in game for THEIR IMMERSION, is bad because it negatively affects your immersion? Come again big red? How does giving players that option take away player agency when it actually gives more agency to player? I don’t understand. And as stated wonderfully by someone earlier, how does someone else’s choice affect your immersion and agency…? This option is already in the game code, as evidenced by recent cross server realm bugs that happened.
I think people are losing touch with and forgetting what Activision/Blizzard did to drive subscribers away. It was not paid services or mounts from the ingame shop, it was not the barber shops, it was not transmogrification, it was not additional races, classes, or customization options… none of those things even lend to the “slippery slope” argument.
It was sharding, automated cross-realm group finding which stole the player’s server-exclusive community and enabled far more ninja looting since players weren’t able to be held accountable by their respective communities. It was cross-realm sharding - causing you to almost never see the same player twice, rarely see someone from your server, rarely if ever see a guildie or a friend in the open world, the inability to use your main to stop someone from camping your alt. It was the combination of gear scoring with cross-realm play, preventing a large portion of the player base from even having an opportunity to try difficult content without investing unhealthy amounts of time into the game. It was LFR which was the answer to the former, but divided large portions of the player base and ostracized those who felt that seeing a raid through to the end on its intended difficulty was something you had to earn. It was the ever growing number of bots preventing people from farming their earnings the way people had grown accustomed to, with far more getting away with it as Activision/Blizzard undoubtedly realized that they were a major contribution to subscriptions and MAUs. It was borrowed power systems that took away from class design and balancing. It was warforging, titanforging, random stat upgrades, and random socket upgrades which made gear upgrades feel worthless if the player didn’t luck out through multiple layers of RNG. It was zones with desired items, player power upgrades, and achievements that were designed with multiple layers of RNG to keep players subscribed at the cost of their enjoyment - like Mecha-done from Mechagon - an achievement estimated to take 90 days to complete if you were lucky.
The above is a small list and there is undoubtedly more, but hopefully it gives the idea that the Classic developers are nowhere near that “slippery slope.”
Imagine being such a classic andy and not wanting this feature to be implemented, while having no problem with character boosts and store mounts being put in the game. Truly an incredible creature classic andys are.