Going from 650k-1m Chaos bolts down to 300k feels incredibly bad with a full Chaos Bolt build…
Is this MoP? When was it hitting like that in DF? o_o
I mained aff this last patch but messed around with Destro a bit. Even with the chaos bolt build I was hitting nowhere near 600k, how were you getting these numbers?
S4.
Could break 1m easy with a good CD stack.
Idk about 1m but I’ve seen chaos bolts for around 4-6k
If I pull a recent log from an AA run I did I had a chaos bolt hit for just over 1.4 mil (and it was on Vex, not Crawth or Echo that have damage amps). My highest Crawth bolt was about 2.2 mil.
The issue isn’t the 650k-1m bolts, which is a completely normal figure, but how the damage fell off a cliff with prepatch.
It really seems to have.
I’m pulling about as much on my 528 Destro on cleave dummies as I manage on my 510 Arms Warrior.
Hmmm… I need to pay more attention to floating text xD
But yeah seen people saying destro is the low DPS spec of us ATM… So definitely needs a numbers tuning up not down :c
Beginning with our general changes, we are moving Chaos Bolt to be baseline. This is mainly to provide a Soul Shard spender once your specialization is chosen. We are also removing Chaosbringer but plan to provide additional tuning to Chaos Bolt, Rain of Fire, and Shadowburn baseline to ensure their power remains relatively the same.
This is what they said back in May, but Chaos Bolt definitely feels weaker now due to multiple talent changes. Chaos Incarnate nerf is a big one but so is Crashing Chaos being just 25% increase now instead of 50%. Eradication and Ashen Remains were also nerfed to their 1-point value.
Overall, the talent changes such as Improved Chaos Bolt don’t compensate for the loss in damage to Chaos Bolt. In the most recent tuning patch on Beta, they’ve buffed a bunch of Destruction spells baseline but not Chaos Bolt strangely.
I’m at 2.1k SS MMR and for the love of god Chaos Bolt feels awful compared to yesterday before pre-patch. Other classes just do way more damage with less input
oh yea, it was nerfed into the ground so far I doubt it’ll ever be back to where it was. A chaos bolt/rain of fire build could easily do 3M dps on big aoe groups and also do 350-400k on a boss (with all CDs) now I’m lucky if I even break 800k on aoe and ST is down around 250-300k. Its horrible, I might just throw in the towel and play somethin else.
The number 1 parsing Destro lock on Gnarlroot Mythic before pre-patch was doing Chaos Bolts averaging 1.16M.
So definitely not easily breaking 1million.
But yes, 600k-1m was a typical range, some people here acting like 600k+ was nonsense.
Now it seems to be around 350k ish.
Also people need to factor in that a good chunk of our damage profile in TWW will be coming from our Hero Powers.
Yeah, that’s averaging, I was talking about specific hits.
It’s harder to break 1m average, even on Gnarl with CDs/pot ready for his burn phase, than it is to just make it hit for over 1m. Or was back when Chaos Bolt was Chaos Bolt rather than Noodle Slap.
Now it’s probably impossible to average that, because to my knowledge the RoF spam build is still better in AoE.
S4 I had 1.3mill chaos bolt crits
Thanks, honestly… when people comment on an ilvl 10 lower than me, with the wrong trinkets and are not in a raiding environment with buffs and not knowing how to stack their stats right… they make 650k average sound impossible.
This is one of the largest issues with these forums as feedback, the non Mythic raiders over voice the higher end players so don’t really understand the class enough and how everything stacks and just go ‘oh its fine’ when its not… this is why classes get in bas states because people who don’t actually do the content make the loudest noise about the content.
The real issue im seeing is in Beta, where im at 580 ilvl, in a M+4 with 4 set of the new T-set (another trash bonus like the people who voted for S1 in S4… well done) my Chaos bolts are hitting for 350k base… pre-prepatch my CBs were 650k… so i’ve lost 300k damage.
This is where when you add it up: playing RoF and using RoF on a SINGLE target was more dps that spending CB.
With spending 1x RoF, 2x Incins 1x Conflag in the time it takes to cast 1x CB the damage was greater spending RoF single target because of the shard gen and fillers.
So essentially CB is dead, I honestly don’t think the 20% buff it will receive is enough to offset the shard gen and filler dps.
Its actually a huge concern that a fully buffed CB is worse than a RoF rotation on a single target.
After M+ beta today, there is a considerable difference in CB however the difference between RoF spam on 1 target and CB is 20k DPS in Diabloist build.
Meaning Havoc on 2x targets is a DPS loss over using ROF… CB feels good, Ruination will no doubt be nerfed at 3.6m hits. but CB is still an issue, just wasnt enough of a buff inline with RoF so the talents need to be balanced still.
But CB feels good
Early sims show RoF single target on the beta as being a full 100k+ ahead of Chaos Bolt.
Even playing around with the sim with different thoughts, such as “if pyrogenics was gone, would it be enough?”, RoF is still higher. It might come down to Crashing Chaos/Rain of Chaos tuning. If RoC gets put in the ground, the turbo shard burn window value falls off hard.
I really hope they change the Gloom of Nathreza talent for Destruction. The current effect is not at all comparable to the Demonology equivalent of the talent, which buffs their main Soul Shard spender. As other players have already suggested, Destruction’s version should be Chaos Bolt related rather than a lackluster 5% single target bonus for using Havoc.
It’s even worse right now because Mayhem can proc on your target. You could be fighting several mobs and Mayhem can jump on your main target and you get only 5% increased ST damage on that one mob lol
I’d rather that node be like old Pandemonium for havoc duration extension.