Changing the way players approach raiding

Tune raids for ten/twenty people, but allow us to bring up to forty. No scaling or loot adjustments, no tuning knobs. If people want the best odds for loot, parsing, or speed running then they’ll bring the intended ten/twenty. What this does is allow people who don’t care about any of the competitiveness to actually participate in raiding while it’s relevant instead of in the next phase or even later.

All in all wow is supposed to be a game that incentivizes people to go out, socialize, group up, and slay dragons. But at the moment it feels like an exclusive game where those incentives are left behind, and that’s unfortunate.

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No loot no raid. I don’t go raid if I have to roll against 39 ppl each time.
Bad idea

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SoD will be much better when all the retail/participation trophy kiddos leave and stop whining to be handed pixels.

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we have it easy in WoW for raiding, back in the day a game called Everquest, you had 1 raid boss that spawned on a 3 to 5 day (not set schedule) where you had to have multi accounts with lotsa of spies camped all over the world zones to see when the boss pops. You had sometimes seconds to mobilize and get your team together (without discord) and get it done before the other raiding guilds got there first.

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lol the people who cry on here wouldve commit suicide trying to raid in EverQuest. No way they could handle it.

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it was probably my most favorite time of my gaming life (raiding in EQ), I was in a very high end raiding guild named “Harmonium” on Xev and we ruled that one, even had a rapper in the guild and produced a song about us (its on you tube still) hah

https://www.youtube.com/watch?v=gJos87z_ST8&list=FLXvH-1OL-_S05l4BSZ_DRZg

Haha that is awesome man. I didn’t get into it until later on, I started casually around PoP, but during RoF, CoTF, and TDS before I retired I was raiding with Realm of Insanity on Xegony. They’re still goin to this day still getting world firsts. Miss that game, I’ll never have memories like that again. Favorite gaming time and experience in my life, I agree with you there.

Define relevant. Gnomer is still relevant in phase 3 as a source of pre-bis the way molten core is relevant when bwl opens.

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Why do you think im handed highend gear just for signing in on retail?

No. This is a terrible idea. Why the hell would you encourage a half-baked version of flex raiding?

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I don’t think I said mandatory anywhere in the post, but I’ll iterate again, it’d be tuned for twenty, but not capped at twenty. You could bring whatever amount of people you wanted to bring! Less or more, all up to the lead!

And you actually think this is a good idea? Like legit?

I should have said current, not relevant. I realize there are pieces in MC that are relevant even into Naxx.

There’s those that don’t enjoy the Line danced choreographed and difficulty of “Learning mechanics” of raiding.

Just as there’s people that don’t enjoy questing in the outside world, community, and experience of leveling, seeing that as a hinderance to “End game.”

I agree with the Op. i’m not sold that people would actually do the bigger raid; however, definitely agree with the spirit and making raiding more appealing to different types of players.

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This is a great idea! I remember my first raid was at level 52 and we 10 manned BRD and had a blast blowing through it. I like not limiting to 10 so more guild members can be included.

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Yeah but then a superior game called WoW came out and what is EQ again?

I do, and I’m not seeing any drawbacks to this either. The devs can design and tune the raids as they are now, and if you’re having too hard of a time as a pug or guild you can bring in more people to try to knock it down.

Pls inform us on which raid were you ever rolled against 39 people? Let alone more than 12

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Onyxia head…

On that vibe… I’d love to see more 1 boss raids. That would be more friendly and easier for people to get into.

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I agree, I’d like to see more single boss raids as well, but that would likely take design time. I was trying to come up with a more simple approach to draw more people into raiding. Also, if I remember right, one of the devs said that they have sliders to scale content to what they wanted.