Changes are what got us into this mess!

One change leads to another change, to another change, to another…

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The broken Horde racials is what caused this and you didn’t want to change them.
90% of all Horde are bandwagoners who were told how unbalanced and broken Vanilla pvp is.

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Nah it was always really #nochangesexcepttheonesipersonnallywant

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Paid transfers existed back then, it would be a good thing and for all I know, blizzard would gain a ton of money with this.

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Of course the OP is correct. Lets remember that the same dev team that basically destroyed retail is now in charge of Classic. This is not going to end well. Everything this team touches dies.

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And increase queues substantially but I would have loved that solution.

Players refused to move off popular servers and now are stuck.

Layers were a bad idea in hindsight. I think more people would have spread out, if Bliz allowed unlimited transfers instead.

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ya thats the problem. they shouldn’t gain profit from something they screwed up!

False.

:cactus:

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So, should they just delete world of warcraft? because they screwed up too.
Nah, I’d be better if they just let us fix ourselves.

Back in the days, classic was so great, because it progressed. Our Vanilla reboot here, does not progress, we have everything set in stone.

No rework of the talent tree´s, no rework of the loottables. Instead, we did start with nerfed dungeons and raid content, with improved HP & Mana reg, items that did not exist at 1.1 and that terrible thing called “layering” which opened up the door for exploits. On my realm, I see people with full T1 sets, that is just hillarious!

Soon we receive XBg´s, a pvp community on a realm can not build like that and we will end up in retail pvp, where nobody does know anyone anymore.

I never set foot on pirate realms for that very reason, they did not have 1.1. but 1.12.

after 10 MC clear?

nevermind we get on average 5 lock piece per clear…

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We said if they make any changes, it would only cause damage- that they wouldn’t consider the consequences.

Well, we got bigger servers to allow more players and prevent servers from dying out- but now entire factions can’t play due to massive caps.

We got layering to ease the first months of higher population- and exploiters got gear, raid gear, rare mats by excessive exploitation of the mechanic, creating huge gear imbalances and destroying the economy.

We got free xfers early on, which immediately caused slightly imbalanced servers to become extremely lopsided overnight.

Every single time Blizz did something, their change ruined part of the game because they didn’t consider the consequences. Exactly what the #nochange crowd said was going to happen, exactly what we wanted to avoid to begin with.

There’s no fix for this- players aren’t rolling on the smaller faction on pvp servers, but they absolutely are quitting. Every problem they made is going to get worse and worse.

The most mind blowing thing about all this is- they managed to screw up making a game they already made 15 years ago.

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Thanks.

You’re welcome.

Want changes? Change your underwear. That will probably please more than just you :stuck_out_tongue:

Sorry but you’re wrong. Things were going fine when there was layers. But then people screamed that’s not the vanilla experience. They removed the layers and well… This is what you have now.

So, really, you should blame the #nochanges crowd. It seems like they gave people exactly what they want and now it’s just one big Monet (it looks good from far away - upon closer inspection it’s just a big, huge mess)

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Lol no.

If you’re losing because of racial abilities…

The defining characteristic of Vanilla was that no one knew what the eff they were doing. We were figuring it out as we went along.

The defining characteristic of Classic is that we. know. everything. We’ve come back hoping to rediscover that magic that first hooked us into WoW when it launched 15 years ago only to find there is nothing left to discover.

Seems to me that we cannot have a true Vanilla experience without changes.

I would say its the other way around. If there weren’t so many realms there wouldn’t be so many with huge imbalance.
Based on the limited population data it seems like the global numbers are pretty even.
There would have to only be 1 pvp realm total though to avoid this. People just naturally gravitate towards the highest advantage.
They just needed to release battlegrounds alongside honor.

No clue why anyone thought this wasnt going to happen.
It was already happening on nost when bgs WERE implemented as horde queues were massive so they would camp while waiting.

Am… Am i reading this right? are you saying we should take the entire population of all the PVP servers and smash them into one? I can’t be reading that right…

defeating the purpose of recreating the vanilla experience.

because it wasn’t this bad in vanilla and not everyone follows what happened on privet servers.

correct me if I’m wrong but i don’t think nost set their server caps so high. if the server caps were at or close to vanilla’s there would only be so much damage one side could do.

Even if they started a FRESH realm. We’d be right back where we are now. Because this is a player perceived problem. Not a Blizzard created problem.

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