Ashran is cancer. Especially when you get chain-queued 15+ times in a row into it. Whoever gets the Ogre wins, every time, without fail. I have yet to see anything different, at least WG has a timer on it. Ashran will go on forever if you deadlock and trade at a base. I’ve easily wasted over an hour at a time in one if the DPS was good enough to actually kill the other side’s Ogre (not often that it happens, but I’ve also seen a lot of groups that completely ignore the Ogre and just camp mid for funsies, apparently).
Why they took out Strand, which was also a timed BG where at least if you lost, you lost in a reasonable amount of time, and left this clusteryou-know-what in, and then revoked Blacklisting on top of that, shows me that apparently someone somewhere had a twisted sense of humor. Even as someone who hasn’t finished all the racial killing quests for the Garrison, I’ve been shoved into losing Ashrans (there’s not even a balance - I’ve been thrown in there with no healers on my side, both factions, vs. other team having 4+ healers and several tanks. Also with a Guardian Druid who somehow managed to hit a DR against 11 players rotating CCs and stuns, and never went below 50% without a healer…?).
It’s a dumpster fire and a half, and it really needs either a timer or an overhaul if they’re going to implement it. Lower the HP on the Ogres, put in a timer, something. Or bring back Blacklisting/put in a CD on the queue RNG so we don’t get thrown into a dozen+ of them at a time.
We won’t even talk about how 2 Rogues can solo our Mage, but Horde’s mage will literally blow you up/knock you off the tower and kill you…?