I know that we don’t have 3rd party benchmarks for the 4090 yet, but just looking at the specs, the thing is obviously a beast of a videocard. I am very curious if a card like that is beyond what WoW could realistically take advantage of.
I’m currently running a RTX 2080 GPU along with a Ryzen 5900X CPU. The 2080 is a bottleneck for me at this point. This is obvious as I see GPU utilization constantly pegged at 100%.
I’ve been waiting for GPU prices to come back down and they finally have. I’m basically torn on if I should upgrade to a 4090 or get something more modest, like maybe one of the used 3090 or 3090 Ti cards that are showing up everywhere. Even a 3090 would be a big upgrade over my existing 2080. The 4090 would be a very expensive purchase, but given how much I use my computer, I can justify it as long as WoW would actually make use of it on some level.
To anyone that already is using a 3090 or 3090 Ti, are you still able to max out your GPU (to the point that you would be able to make use of something faster)?
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it should work…
the game is written to the graphics API of the operating systems (like DX 12) and the GPU designer writes the drivers for the API
i think that’s how it works
Yeah obviously it will work. I’m just curious if it would have any advantage over existing high-end cards like the 3090. If no one with those existing cards is able to max out their GPU, for example, then anything faster would be a waste.
I am on a 3080ti which is essentially a 3090 with lesser vram and if I crank everything to max settings, in orbios my usage is anywhere between 70%-98%.
I mean…I also get like 95%+ usage staring at trees in my garrison.
Hopefully that gives you some sort of an answer?
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I think where beast cards like the 4090 might come in handy is if you’re trying to push WoW on high settings at 3840x2160 (4k) or especially 5120x2880 (5k, like with LG UltraFine or Apple Studio Display). That’s a dramatic jump in pixel count from today’s typical 2560x1440 and a LOT harder to drive, even with less-technically-advanced titles like WoW.
Why would you do that? Mainly for visual acuity in the distance (especially for things like nameplates) and near total obviation of antialiasing, since with 4k/5k at 27" pixels are tiny enough that jaggies are hard to notice.
Do you have Ray Tracing Enabled or Disabled?
well as the poster below said, 4090 will be a waste if you’re not pushing 4k or 5k resolution. other games will benefit more from the 4090
edit:
i mean above my post and below yours…
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Well I have a 1440p 144Hz monitor, but I’m running at 4K using DLDSR
Enabled.
Everything was maxed out.
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Not to resurrect an old thread but just in case you haven’t bought something yet…I run a 7950X and a RTX4080 at 3440x1440 and max settings/maxed Ray Tracing, some zones are over 300FPS and some areas are closer to 60-70 with a power draw around 160-250W, most tend to be CPU limited so I usually leave vsync on at 144hz. I’d say the average FPS I see is usually 100-160FPS and that’s CPU bottlenecks, I cant find a time when the 4080 the limiting factor, it tends to hover 50% or so utilization.
I also ran a 6900XT/5900X combo, that GPU with ray tracing on “good” would peg at 100% very often and pump around 360W , once I added the 7950X/6900XT it was almost always the GPU bottlenecking with RT.
Yes, 3090 … maxed out at 4k 138 FPS
As far as Ray Tracing goes, Wow doesn’t even have real ray tracing. Only the shadows are raytraced. You probably wouldn’t notice the difference.
It’s just a marketing gimmick.
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How does mainly applying to shadows make it “not real”?
It’s nice because it does things like blur shadows at distance, instead of projecting a crisp shadow on the ground from 300ft in the air. Beyond that, shadows are limited because a shadow has to correspond with a source of light, and it’s not always intuitive what they designate as sources of light. Some shadows, even inside rooms, don’t corespond with expected light sources (lamps, fires, etc) but instead seem to be using some imaginary source of light from somewhere above.
Because it’s a half measure to get in on the ray tracing buzz. I implore you to find one of the dozens of youtube videos that do side by side Warcraft comparisons with RT on, and RT off. In most cases you can’t tell the difference, and in some others the difference is negligible. Taking a 50% FPS hit to have slightly fancy shadows isn’t worth it in my opinion.
It’s not Cyberpunk, Control or any other AAA game that uses RT to its full advantage. It’s only the shadows only here. However, it’s the hot new feature so it’ll have it’s fans.
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It’s good for character model screenshots…but then again the source material looks generally like poop anyway, so it’s dressing up a turd.
I have the setting on simply because I can and framerate even in large scale world bosses stays over 60-70fps but I could certainly live with it off
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I can promise that of all the graphic settings this game has, WoW’s raytraced shadows is the one that makes the least amount of noticeable difference. Doubly so when you consider the frame rate drop when you use it.
In newer games that are optimized for RT it’s worth the hardware cost to run it smooth. This version? Pass.
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Part of me, and I know this sounds really dumb, will turn it on in games that have it (at least for a while) to help justify the expenditure of the GPU. I have it, why not use it!
Kind of like how I will open my sunroof in my car
not really useful but I pop it up just cuz I can
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It’s not like WoW is a framerate junky sort of game anyway, high framerate isn’t gonna help you snipe an enemy when 2px of his hitbox clips around a corner for a fraction of a second because it’s a tab-target game. As long as it’s 60FPS or better and not tearing it’s fine.
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There is a massive difference in smoothness between a 60Hz monitor and a 120-144Hz+ monitor. And you want your FPS as close to your monitor’s refresh rate as possible.
It depends, at higher level of play in this game I can def. see wanting to maintain a solid 120+fps
but questing and whatever it doesn’t matter