Seriously, I’ve seen people dying once and just quiting just because of the pressure it puts on them.
A single wipe equals a dead key most of the times.
I remember seeing people asking for no timers, but I dont remember anybody asking for time to be stricter, so I dont have a clue where you took the idea it would be good from.
The m+ comunity is already toxic and elitist enough, this affix just makes things worse to the extreme.
Please get rid of it and bury where nobody can ever bring it back.
14 Likes
Probably from how generous timers were last season. That said, if one death is the difference between timer, that means you are already barely able to meet dps check. It’s hardly turning your clean run into a slog
3 Likes
thats another topic imo
timers are good for challenges and scores, but id ask for the removal of key depletion so people can learn and try again instead of sitting their keys until next reset because a random person quit
1 Like
it’s not one death, it’s one WIPE. you wipe on the first boss of CoT on a +10 and there’s a 90% chance you’ve just bricked the key and may as well call it
Theres no such thing as this. Most of the time the timer is fine but the pressure make people not even try to get to the end. A single early death already makes people quit because of this affix
Got 2 runs ending early on a 10 SV today because of 1 single death on the first pack.
You can say it wasnt the affix, but you cant say it helped otherwise
To this day I don’t see the point in those timers. They should ramp the fights up mechanically and numerically til +8 keys and up til they are on the level of mythic raiding, maybe give you a limited number of lives as seen in delves currently. But timers? No.
I already have been in 4 keys where 1-2 players leaved just for 1 death in 2 different pools. I know there has been people like that before but right now is kinda ridiculous the amount of people leaving due 1 - 2 deaths. Bricking a key due a single wipe in a +10 is already bad. I remember how people avoided S1 Azure Vault before the skip due how unforgiven the timer was, like 1 wipe and it was over Murozond is another example.
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I will say it wasn’t the affix. It was that people left your key when things didn’t go the way they wanted. I’ve seen people drop group because they stood in a frontal before. If that is an affix, it’s the 5-man group affix.
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That is another issue. It heavily depends on the dungeon, location and number of deaths that happen at once.
As an example i did a stonevault last night with no wipes but around 10 deaths and it was fine but that same key with the same group would likely have bricked if we only had 5 deaths because wiped on the 2nd or 3rd boss.
that has nothing to do with the affix, come on. you can have anywhere up to ~10 deaths on SV and still time it if you’re meeting the dps checks, even though SV is one of the more tight with the timer dungeons
what you can’t have are full wipes that lead to long run backs.
2 Likes
Dungeon fights do not have hard wipes. Unless you add hard wipe timers, a dungeon fight will never be able to be as hard as a raid fight, since you could just run all bears and have self-sustain indefinitely.
You’re aware they used to put enrage timers on dungeon bosses too, yes?
I havent even started getting to that part of the M+ bread, but my guildmates and friends all feel the same way once it kicks in. It has massacred pugs in that key range. You spend 30min making a group. Or if you are a DPS 45min finding a group. Then something happens in the key, someone butt pulls, or hit by a mechanic and dies. Then the group wipes. Then everyone leaves.
I may be in the minority here, but keys should not deplete. Missing the timer should not reduce rewards. Missing the timer should only decrease your score. And just the normal penalty for deaths is enough.
The affix feels like it was purely designed to punish PuG groups. This is because the best way to combat the affix is to be in voice coms and be coordinated.
Sure. Not since Cataclysm at the most recent. They’d need to fundamentally change the entire structure of the endgame pillar to remove the timer
Not really a fan of challengers peril even as someone doing 19s and 20s last season. However I do think people are vastly overestimating it’s impact on their timer and leaving / giving up prematurely a lot of the time. I’d be cool seeing it drop to 10 seconds or being replaced outright even still though.
Blizzard should just make them like delves where you rock up to the entrance, choose your tier and start. The whole keystone bricking thing is outdated and needs to go
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That would be exactly what I and a lot of other people would like to see, yes. Change the entire pillar so that it functions more like a raid in terms of enemy strength, mechanical intensity, and forced DPS checks in the form of either hard enrage timers or soft enrages via continually ramping up/overlapping mechanics.
This would’ve avoided a lot of the problems M+ has had over the years, including the one it’s having right now.